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Zombie Crypt

rated 3.64 / 5 stars
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Action - Platformer - Puzzle

Credits & Info

May 23, 2011 | 11:05 PM EDT

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  • flixel
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Author Comments

UPDATE: Frontpage?! WOOOHOOO thanks NG you're awesome! =D is proud to present their second game release:

"Zombie Crypt"

Zombie crypt is a platform / puzzle game where the players controls 2 characters. one with WASD and one with the arrow keys. Use both characters to find a way to kill all the zombies and reach the exit.

Comments & feedback most appreciated!

Please recommend this to the FLIXEL COLLECTION



Rated 3.5 / 5 stars


Nice little concept for a game, good infuriating fun that keeps you comin back for more :) well done not a bad effort at all!


Rated 3.5 / 5 stars

Good idea, but ruined by design mistake

Idea is lovely, realization is also well done, overally it's an interesting game, worth probably 9/10.
Then why is it so boring? Because every time I lose I have to do exact same thing, mainly trivial until I can get to the point that is hard. Maybe its just me being lame, but I'm at 4th stage, I've lost few times and now I just don't give a damn.
I may try many times to overcome a hurdle, but not if that means I have to repeat first part of the stage every time.
If you just put there such option, that after you lose, you can rewind time by 5 seconds and start from there it would be great.

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ThomSip responds:

I was thinking about checkpoints :)

thanks for your review,



Rated 3.5 / 5 stars

Like it

I like it but its Mario..... i know thats what you were most likely going for, but its really too similar. Red and Green, moving about levels needing to use both characters and avoiding foes. But it still is a good game.

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Rated 3 / 5 stars

looks like clipping problumes

OK I like your game dude but there is a problem with clipping wherein half the screen isn't visible part of the time, I spotted this in several places if you could clean that up and maybe add some more background noises i think that that be cool


Rated 3 / 5 stars


The controls weren't as confusing as i thought they would be, but the hitboxes (if that's the correct term) for the traps and zombies was a bit too much, you only had to get NEAR something and suddenly you'd die.
Good game, and could be better with abit more work

ThomSip responds:

Heard this from many other people, I'll be sure too make the hitboxes smaller in the sequel.