Battle for Wayland Keep

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This game is large in size and may take a while to load. It also uses a lot of processing power and is recommended that you play it on a computer with 1-2 gig of ram and a decent CPU.

Battle for Wayland Keep is a prelude to the upcoming game "Ortus", which has been in development for almost a year. This 'minigame' (Battle for Wayland Keep) was put together to give players a sample of the history of the world in Ortus, and a 'tip-of-the-iceberg' sample of some of the game mechanics we have been building for Ortus.

-Mouse to move/select abilities
-WASD/arrows to control the camera
-SPACE BAR to toggle PAUSE, you can issue commands while paused

If you are having issues with loading or bugs, please inform us so we can try and make your experience more enjoyable :)


I've got a top of the line computer...

And this game still lags... It is so detailed and complex... I'm not a programmer or developer, but maybe the code is inefficient... like you said, this is just a taste, and perhaps your final product will be fine tuned and fast.

It was unfortunately for me, almost unplayable, so I really didn't get to enjoy it as much as I wanted, but this is such a group effort, it's no wonder it's an amazing game.


Awesome! But kinda laggy

The story is great and the powers are cool but the ending levels are very laggy.


the game wasn't bad, it had a good level of difficulty to it and the different abilities were cool. but in all honestly the only thing i really looked forward to at the end of the mission was getting to find out more with the love affair with elvina.

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it is a great game

but i dont like how the "archers on the wall" dont seem to do anything other than the hero power. i feel as though if they actually were up there killing the empire id feel better about leaving the gate to go get those pesky catapults. you see all these people in the camp at night that are saying that they will be watching from the walls, yet i never see it happening.
im also kind of bothered that im the only one actually outside the keep. i understand the reason for it as our character is "god-like" and they dont want any casualties, but when im getting hints that say "you can give commands while paused" i expected to be able to control units.
on that note, the "commands" are still just special hero powers. minus the barrage. again i feel as if there were actual units to command then it would be a different story.
also, when against the reaper and the lord of war, i cant use the obliterate power. i figured that if it murders the minor unit, then it would do significant damage to the more powerful units, as in the lord of war and the seige machines. i also have yet to find the need to obliterate a minor unit as they go down easy enough without it.
i do understand that this is just a small preview of Ortus and took that into account as there might be units to command if the game play remains the same in the rating.

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Loved It!

Can't wait for Ortus and to see where the story goes. Great jod keep up the good work.

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Credits & Info

4.39 / 5.00

May 23, 2011
11:42 AM EDT
Strategy - Real-time (RTS)
  • Frontpaged June 1, 2011
  • Daily Feature May 24, 2011
  • Weekly 5th Place May 24, 2011