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Star Mass

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An escort mission for a mining operation meets trouble as pirates pour into the sector.
You have to protect the sector and defeat the pirate's control fleet.
Command your fleet through a storyline spanning 20 levels, pushing back the pirate onslaught and discovering the real reason why they suddenly appeared all over the region.
Defeat worthy opponents and legendary superbosses to protect the region.

The game doesn't end when your task is done - you can keep on exploring indefinately, finding stronger and stronger opponents and even more superbosses.

Mouse controls everything :
Click a location on the sector map to move your fleet (moving onto a location where a hostile fleet is, will start combat right away).
Clicking any of the ship portraits at the bottom of the screen will bring up the cargo and equipment screen.
During combat click the action icons to select the action you want the active ship to perform. Doing so will reveal a number of valid targets for this action - simply click one of those to apply the action.

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After 5 minutes i gave up searching a repair button on level 1.

A bit reminiscent of 'command school'

I have been playing this game on your website, and although I did not think I would like it initially, I've found myself drawn in for several days now. I don't think it is overly complex at all, as the manual explains everything, and the item system can be figured after at most 5 minutes of gameplay.

The music is excellent, but it wouldn't hurt to have at least one other track other than the general ambience, especially for the battle scenes. The battles themselves actually require an element of strategy, considering that the four-ship fleet the player commands through the game is soon outnumbered (and seemingly outgunned) in almost every engagement after the first few sectors. But in such situations (especially against the later pirates and the Caes'Cix), careful thought and a bit of luck usually wins the day.

I did notice one glitch (that favours the player, however). When one reaches the level to upgrade the ships to a second class, it is possible to upgrade 3 out of the four multiple times to the maximum. After one has selected the ship to be upgraded and the upgrade itself, if one switches to another, already upgraded ship without closing the upgrade screen, one can get another, premature upgrade for that ship.

I did not like that the store did not restock consumable items unless one saves, quits, and restores the savegame--my fleet has always been a bit short on batteries (S, M, and L sizes) since the 12th sector. Also, I would have liked a few more ship colours to be available--or perhaps to have a colour slider, allowing for blended colours. I was a bit disappointed that I didn't see an Imperial grey/white or black available for ship colours. I did like however that the ship names were from a selection, and not user-input; it can be pretty hard at times to come up with a good, original name.

Overall good

The graphics are good, the music is propper, the gameplay gets a little boring over time, and it is a little complicated. The ship design, the names, the upgrades, the map. It's a well done job, though the game is a little too complicated, so I give this a 7.

Credits & Info

4.20 / 5.00

May 23, 2011
6:11 AM EDT