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Ballistic Ping-Pong

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Description: This is a 2-player color version of the classic "Ping-Pong" game. Just like the classic game, the ball can bounce off walls (unlike in real-life Ping-Pong games where the ball falls off the table). Also like the classic game, if the ball passes your paddle, your opponent gets the point. Whenever the ball hits a paddle, the amount of pixels the ball moves per second multiplies by -1 (speeds up), making it harder and harder. The game goes on forever so you and your opponent can decide how much points you are playing for.

Advice: It is easier to play as Player 2 than Player 1 because Player 2's paddle reacts faster. Also, Player 2 should always get ready because Player 2 always surfs.

About the creator: I was one of the student ambassadors at a conference call the "Canadore College Career Conference". There, we each went to different workshops and took on different challenges. I took part in a workshop called "Computer Games In a Flash" were we used Flash to make our own computer games. Over there, the staff taught us basic script writing for computer games. I give 90% of the credit to my workshop instructor because all I did was choose the colors, the words and the speed of the paddles.

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It's a good start.
But it's not ping-pong, it's pong. You promise (in short desc) a fun and challenging game of ping pong, but you give us pong. The collision is bad, but again, it's a start.

Needs work.

Not sure if you've noticed, but the way you have your collisions set up, when the ball is going fast enough, it jumps straight through the paddles. Making it impossible to hit back.

The game could also do with some background audio.

Other than that, a decent start.

Seelk responds:

Thank you very much for your feedback. I am a beginner at using Flash to make games. I did notice the ball passes through the paddle when it reaches a high speed. That is because every time the ball hits a paddle, the amount of pixels the ball moves in one second multiplies by -1. The ball will keep speeding up until it moves so many pixels at once that it will teleport behind your paddle. That was our intention. If the ball did not pass through the paddle eventually, it would just keep going on and on and nobody would get the point. In this game, someone HAS to get the point eventually.

Credits & Info

2.53 / 5.00

May 19, 2011
6:44 PM EDT