Life as it isn't

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For my Dynamic Communication Module of first year computer arts, I finished second semester with this short interactive flash. It's based on the imaginary, day-dream enhanced life of my best friend Daniel mcConnell.

I meant to create additional options and a final scene but my time ran short. In the near future i'll update it with sound effects and a proper ending.



Include more choices, content and better graphics. Sounds effects would also help.

where you heard the song?!

it s moldavia s song for last years eurovision


lol if thats how every dad treated people... omg lol


I'm not going to complain about the supranatural story-line, as I understand it was a daydream; it does, of course, make it interesting.

You seem to know what you're doing, though this *does* seem to be in the alpha stages.

The graphics aren't the best; but in interactive games they don't really need to be. =/

I believe that something may be broken with the second pair of choices; even if I choose the first one, the storyline ends up eventually going through the second's animation, just after showing something else first. I'm not sure if this is meant to be or not. /=

The only main problem is the lack of choices; for a really good interactive flash there needs to be more than two choices each time with several potential sets of choices; each of which affect the storyline to a great degree.

Again, you seem to be intelligent and know what you are doing; so I suppose I
don't really need to say much. I'm interested in seeing how this turns. out.

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Credits & Info

2.68 / 5.00

May 18, 2011
7:09 PM EDT
Adventure - RPG