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Stick Redemption Engine

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Author Comments

Sort of a joint between me, Plazma, and Endo-K. This is the engine we have so far. Like/don't like?

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Make a game out of this, Pretty interesting.

Kwing responds:

Oh hell. I don't even know what Plazma is doing these days. The odds of a full game are borderline nil.


Hem okay i like the game but yo shorts can u make it into full ther is level enemies more sword like taht txs

Kwing responds:

Perhaps someday.


Despite what everyone else has said, I wouldn't mind no running attack, as long as the game is designed accordingly. What I would want though, and this was the first thing I wanted to do once I started moving, is an attack while sliding! It's one of the most classic things you see on TV, though maybe that's jumping at each other, slash, land, one falls over. I guess sliding just seems more epic.

Anyways, one thing the you should definitely change is the air time. It's usually a picky thing to get to feel right, you don't have to change the height, just change how fast you go up, and down. Oh, and as the guy starts to fall back down, try making him put one leg out to brace for landing, kind of looks unnatural right now, going from mid air to landed.

Well, thats all I can think of right now, I'm super hungry ~_~
+*. Special Ed .*+

Kwing responds:

Wow, those are some really unique comments! Thanks for that!! It's unlikely this game will get finished, but this will help for future reference.


pretty good fun for a bit

Kwing responds:

I'm glad! :D

Not bad.

Aside from the problems stated i would like to also add that there should be a jump attack

Kwing responds:

Yes, that would be in order. Making separate attacks for running, standing, and jumping are essential in making a smooth game.

Credits & Info

3.94 / 5.00

May 2, 2011
3:36 PM EDT