Looked epic in the beginning...but...
Looks like you tried hard to make this, but the cartoony, sliding effects and non-mouseclick shooting makes the game lose it's Thing Thing epic feel, and I have to stop, aim then fire, which is really boring and slow. And "cool sliding kill" is a creative addition, but makes the game harder to play. Also, why can't you shoot in midair? Playing lots of shooting games, it just messes me up, and once again, deducts more points of epicness.
great game, i loved the contrails.
I like it but it's cheezy and the controls are loose and akward. If you can fix it.
This was a pretty slow paced game. All the characters move around pretty slowly except for maybe when uber kid charges you, and even that is pretty slow.
Friendly fire for the enemies makes this game incredibly easy, just let the Dan Paladins stay alive and they take care of a lot of the enemies for you (including each other). The most effective strategy is to sit in the middle crouching and only firing at the uber kids, the spiders, and the thingy majigs. Only the spread shot Dans will hit you and the other ones will take out the other enemies.
And finally, you can take like a billion hits of damage. I don't even have a clue how many hitpoints Pico has because it was impossible for me to die.
To make this game better, make it faster paced. Add more ways to attack than just shooting in one direction of the other (maybe some melee combos), add more enemies, and make the controls a little smoother.
This is a good concept, but unfortunately has a lot of flaws and is overly repetitive.
Controls are akward
It's a good concept, the controls are as people have said are a bit on the choppy side, jumping is floaty, the controls are a bit slow, and the AI is suffering from selective retardation (one guy will behave normally, the next guy will run right past me or run back and forth when I'm on a platform above their head. Overall the gameplay is good on paper, but the execution is a bit lacking.