GemCraft Labyrinth

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GemCraft Labyrinth v.1.20 changes & fixes:

-Hue mismatch of purple gems (in-game vs map info panel) fixed
-Some more typos fixed
-Field G7 has all gem types available now
-Added the text "Ctrl-click to send all remaining waves" to wavestone info panels
-To improve performance, only 7 monsters get drawn at a time per tile
-The awful lag caused by the limetrap exploit was fixed while trying to keep the exploitable nature (not to ruin the fun)
-When using the wild gem skill, it was impossible to achieve the "no more than 2 gems while spending 5.000 mana" journey amulet with 2 gems


We are happy to finally give you:
GemCraft lost chapter: Labyrinth

The latest installment in the series takes you to a huge labyrinth - 13x13 fields -, each playable in any combination of battle settings.
Unlock more settings and skills as you level up, raid tombs, slay apparitions and even some of the dreaded shadows!

The Premium Edition opens up even more possibilities, giving you very powerful skills, and the most fun and challenging battle settings!
(the whole game can be played to the end in the free version too, it's not a demo!)

Have a great time playing! :-)



This is one of my favorite "Tower Defense" games, i love this game !

You've outdone yourself.

Wonderful. Better than it's forebears in every way. I've only played a little but, I can tell that if I don't check myself I might end up spending all night glued to the screen.

Don't develope that game for Android:
I would end as a junkie, playing that addictive sh*t even at my own wedding!

"Will you combine with that beautyful love gathering gem ... girl" :)


love this game dud it fuckin rocks

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I had promised myself that I would not write a review until I had finished the game, but seeing as I have been playing for days, only completed 55 fields and opened 57, and that still is barely 1/3 of all of the fields, that seems illogical to do... Plus, I have so much I want to comment on, that waiting for a while may cause me to forget what I want to say, I have a horrid memory like that.

The field selection; I LOVE that you can (for the most part) choose whichever way you would rather go.

Graphics; Perfect in every way.

Music; good to have around, barely noticeable when you're working hard to win, and overall, well suited for the game.

Gameplay; super easy, unless you use the keyboard shortcuts, then confusing as poo.

Game Length; Super long, but in such a style that it's perfectly acceptable, and does not get boring.

Sound Effects; Amusing for the most part, nothing that's annoying.

As a whole; *insert expletive here* AWESOME!

This should be a mandatory game that everyone who even checks out a tower defense game must play at least 1 round of. I absolutely LOVE it!

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Credits & Info

4.47 / 5.00

Apr 29, 2011
7:50 AM EDT
Strategy - Tower Defense
  • Frontpaged May 2, 2011
  • Daily Feature April 30, 2011
  • Weekly 4th Place May 3, 2011