Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
This was created in forecast of an iPhone runtime - in other words, the only reason you don't decide when to shoot is because it was originally intended for an iDevice.
I just thought I'd upload it since I don't think I'll be making this for the iDevice anytime soon. It's a shame, I was going to use the accelerometer to steer the ship.
Well, don't be hateful with your reviews. I'm not trying to impress anyone.
What the hell are the controls? or do I just move around with phasers set to auto-fire? This fecal excrement needs some serious polishing...
clean up the fucking background handling: I'm not picky about a game's atmosphere but giant, moving blocks of white rarely ever cut it.
Also, at least TRY to choose decent or relevant stock audio sound effects: poor visuals or audio can be ignored if the gameplay and/or the storyline are exceptional in quality.
Sorry, I forgot to have instructions. But honestly, its just the arrow keys. Not too hard to get.
Background handling shouldn't contain 'giant, moving blocks of white" - can you screenshot it?
I try to focus on gameplay. Sorry it wasn't enough for you.
Just try to imaging tilting and rolling the iDevice with this game...
Nice take on a classic. Ship stops firing then screen freezes. Tried 3 different comps.
That's odd, can you share more about when this happens?
I have a feeling it has to do with Mochi. I've had some problems with them, but then I removed LiveUpdates and I thought that fixed it.
I'm cutting you a bit of slack cause it was intended for iPhone. It's too bad, it would of made a decent download. I found it to be a little lacking in terms of a shooter (when compared to other shooters on either platform), especially in terms of sound effects (they start running together in a loop with multiple enemies). A bit of clean up visually and audibly should make this a contender.
I honestly added sound effects as an afterthought, I guess it's a giant sign to replace them when even I immediately hit mute x)
Needs a game over screen
This game has potential, but is unfinished.
I don't see the necessity of a game over screen. Is it because the enemies grow in numbers and make you go deaf from the shitty sound effects or is it just because you don't like the mochiscores thing by itself?
Watch the transformative power of Art and how Communities change
The Impossible Quiz returns for a Christmas Special
Manage Babylon and its ambitious ministers
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.