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Hunters - Stage 6

rated 4.00 / 5 stars
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Action - Shooter - Run 'n Gun

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Credits & Info

Apr 10, 2011 | 8:22 PM EDT
  • Daily Feature April 11, 2011

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Author Comments

Hunters: Relic of Stars - Stage 6. Carina has been captured by the Hunters.

Play stage 1 here: portal/view/566055
Play stage 2 here: portal/view/566291
Play stage 3 here: portal/view/566564
Play stage 4 here: portal/view/566734
Play stage 5 here: portal/view/566895

Arrow Keys - Move / Aim
Z - Shoot
X - Jump
C - Change Weapons
Spacebar - Pause / Open Map

You can also use WASD to move and JKL to shoot/jump/change weapons, however on some browsers/keyboards you may run into issues with too many keys being pressed at once, nothing I can do about that.

If you have a PC Gamepad, I highly recommend using the Joy2Key Software. You can download it: here:

Saving - Progress through the stage is saved automatically at every major checkpoint. If you have to leave and come back, your progress will still be there!

Bugs - If you do find a bug, please report it to me via PM. Be as descriptive as you can, I can't fix things if I don't know what went wrong!

Sticky Keys Bug - If the keys feel like they're sticking, character keeps running after you let go, please read the third post in this thread: /bbs/topic/1123318
This is a bug with some browsers/systems and there's really nothing I can do to fix it.
Well, this is it, the final stage. I hope those that have enjoyed the game up until now agree that I've saved the best for last, just don't expect the journey left to come to be an easy one.



Rated 5 / 5 stars

This game was absolutely phenominal!

A bit lengthy for a web-based game (as if there is such a rule) but otherwise outstanding. Keep up the good work and if you ever get a chance you should combine all the stages and upload it to XBLA and PSN. Seriously, I'd pay.


Rated 4 / 5 stars

Alcon Transform into The Chupacabra!

That chupabra sure was strong lol, but he a sissy compared to the last battle with Mizar.She was so hard I had to turn difficulty to easy.
Seriously how the hell can you defeat her in normal mode with a time limit of 2 minutes! My guns din't do enough damage in normal mode to take out all of her hp in 2 minutes...
I was expecting a shotgun & missile launcher upgrade.
Also why I did not had any special skill after absorbing yellow orb.
The ending was kinda lame but well you are not good with making a story...
But you are good at making hard bosses....
The series was nice but could had been much better.
It was enternaining I actually enjoyed and liked this game more than old mega man games. I notice you took alot from mega man like the shield soldiers.


Rated 4.5 / 5 stars

Did anyone else find this secret room?

Check it out: 33/huntersstage6secret1.jpg 50/huntersstage6secret2.jpg

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Rated 4.5 / 5 stars


i found the series to be quite challenging, while still being fun.
2 things to consider in future endeavors: a mute button, and a way to switch the controls around (i disliked spacebar being pause :p)
keep up the good work!


Rated 5 / 5 stars

Like a good SNES game!

Woah. Quite a long stage this one, especially on hard, but I made it through. Nice epic stuff with all the Alcor battles. :)

I was earlier comparing this game to NES games. Well, in fact, SNES would be a more approriate comparison really. Great stuff.

There are many details in game design that could have been messed up, had they not been properly though of. A few examples:
+ If you've accomplished some parts of a level on hard you can directly access that or earlier parts on easier levels. This may seem like a given, but I don't think all games are designed like this.
+ Regular enemies appear in different places when you enter the area from another direction - which prevents them from appearing on top of you.
+ Boss battles are very well designed. They are versatile and creative. Very tough at parts, but even the toughest attacks can be dodged with perfect timing. Perhaps sometimes a bit too patterned though - in a way I think I prefer the Mizar battles, since they are more about skill rather than memorizing the patterns. But that's pretty much a matter of taste.
+ All guns have their purpose.
+ The powerups aren't just pointless gimmicks: they do add up to the gameplay.
+ No bugs ( at least I don't remember encountering any). One thing that could be considered as a design flaw though is that in the training area boss you can jump back to the beginning of the area.

(if these reviews could be edited afterwards, I would probably add something more later on...)

Some small complaints / things I wonder:
- There definitely should be a mute or volume button.
- Am I missing something with the speedrun mode? Are you seriously supposed to play the whole thing through in one session, without dying and actually trying to be fast about it? Woah. Have you Rhete, even done that yourself? :)
- Medals wouldn't do harm.
- This has about nothing to do with the actual game, but I find it quite funny that according to the instruction booklet the semi-leader of a huge evil organization is only 22 years of age, and the leader (being her bigger brother) probably not that much older. How did they end up being leaders of this huge hunter organization? :)
- (SPOILER WARNING) The fact that you had the yellow orb in you should have meant something, some final special extra powerup for example.

ps. Don't take the "should aim with mouse" comments too seriously. This is not the kind of game that should be played with mouse.
pps. Congrats! This is the first game I've given a 10 on NG! :)

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