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Drop and Roll

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Drop and Roll is a tetromino puzzle game in 3d space, Drop the cubes and start to Roll...
The game has 10 levels, each level is subdivided in 10 stages.
Follow the instructions on the LED sign to play.
Languages supported: English, Italian.
Instructions to play:
Use LEFT and RIGHT arrow keys to move the block and UP arrow key to rotate.
Hold down DOWN arrow key to speed up the fall.
Press the space bar to use energy.
Press the P key to pause the game.
Press ESC to exit the game.
Alternative keys: W, A, S, D

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Not the worst Tetris variant I've seen.

...but not the best, either.

Graphics: 6/10. Reasonable graphics and animation. Nothing stellar (except perhaps for the background, har har, get it, there are stars), but I know what everything is and the 3D effect is alright.

I dearly wish that you had included an option to toggle quality, however. There's a brief chance to right-click and toggle it during the preloader, but once the game starts, you're stuck with it.

Sound: 0/10. No sound? Really?

Playability: 8/10. Controls are fluid enough and the rules are sensible, and that's all that's really required for a game this relatively simple. Pausing when one clicks outside the flash window is a nifty thing.

Overall presentation: 3/10. The gameplay itself is solid and the graphics are alright, but the lack of sound, in-game quality control functions, and absurdly long into more than cancel out its strong points.

Ways to improve: Firstly, SOUND. Sound effects and background music are both necessary for a quality flash. Secondly, as I said, the ability to control quality level is a must---either don't disable it in the right-click menu or have a button, in-game or on the keyboard, that toggles it. Lastly, the intro is very long (another reason why quality control is important---it might speed it up a bit)---the whole 'light up the title' sequence takes so long that waiting through it for the game is...well...not worth the wait. Tidy up these flaws and you'll have a MUCH more solid game.

ConteZerodotcom responds:

Hi SlashFirestorm,
thanks for your feedback.
You can skip the intro pressing ESC, I'll add a text to inform the player as soon as possible.
Quality control is removed from menu because quality is already set to LOW and changing to different values (MEDIUM or HIGH) slow down framerate.
NO SOUND: the main problem is that sound in flash really kills performance.
In normal flash games this isn't a big problem, but my game is a 3D game and this push flash player to the limit.
If I add music/sound with actual flash player the game become unplayable, next flash player version should support 3D hardware acceleration so things could change but for now adding sound is not possible.

entertasining

the gameplay is smooth the graphics blow my mind. im just not a fan of tetris games thats the only reason it's a 9 :P

Lack of sound!

Well i think it's a nice way of developing old school tetris. But this game really lack on sound. It really makes it much more boring.

ConteZerodotcom responds:

Hi CaligaBestia,
thanks for your feedback.
The main problem is that sound in flash really kills performance.
In normal flash games this isn't a big problem, but my game is a 3D game and this push flash player to the limit.
If I add music/sound with actual flash player the game become unplayable, next flash player version should support 3D hardware acceleration so things could change but for now adding sound is not possible.

Credits & Info

Views
3,170
Faves:
1
Votes
4
Score
3.94 / 5.00

Uploaded
Apr 10, 2011
10:32 AM EDT