The ups and downs of a zombie Apocolypse
Within five seconds I realized the game had no depth. Strafe and point your mouse at bad guys? When firing my gun, it felt like I was just pointing a stick, there is no illusion of power. I understand that the character might have had trouble obtaining tracer rounds, but that doesn't mean sacrificing visible ammunition. There was no way to tell if the zombies were getting hurt except, four bullets later, then leave a little red puddle of blood. It was good for a few minutes, but it didn't really have any staying power. I understand the gameplay was decent at its roots, but if you dug deep enough, I'm sure you could have found a graphics designer. I can tell you're a good developer, and if you brought other people onto your team, you could make some good stuff.