Wow, cliffhanger ending, very nice! I was confused at first when a cutscene played when I died in the last fight. This level was definitely challenging, the gravity segments were particularly tricky to get the hang of. I'm surprised the villains blew up some of their own stuff twice when they were bringing in the next enemy, they're really confident.
That Polmire is a real pain, even seems unfair cause the timing of the explosion of rocket needed to push it back is kind of dicey, at times it seems that even if it hit it at right time it doesn't accept it as a strike. Maybe some change might be needed on all difficulties not just easy mode as stated in edited description. I mean otherwise this Polmire part is turning out to be the bad apple of this awesome game series. I hope something is definitively done to rectify it. :)
She can survive jumping from a skyscraper height, breathe underwater and even stay alive IN SAPCE! And when shi die she LITERALLY EXPLODES with a white light. She is difinitely A CYBORG! AND EVERY ENEMY TROOPER IS A CYBORG TOO!!! EVERYONE IS A CYBORG!!!!
This is the best stage of hunters. The upgraded machine gun is nice, the space part is amazing, and the music is glorious.
I got a question about the story line, just to clear up my mind.
If those are the police headquarters, why do defenses shoot and hit Carina?