Very old school. Not hard, but provides a decent enough challenge. The six-legged boss wasn't that difficult guys - man up.
the third boss killed it for me
that six leged thing with the laser eye ... i tried for about 30 minutes with no succes.
and after a little number of tries i managed to push him over the edge for the first time without losing any life.
the problem is, that you dont have any "good" possibility to shoot in a diagonal direction.
And i dont know where the Hype comes from this time. As Nevermidn said it would've been better in pixels!
That. Second. BOSS!
That second boss really, really ruins this. This is the first of the Hunters series that I am close to rage-quitting on. I can't comment on anything past that boss, because I CANNOT GET PAST THAT BOSS.
It's a radical departure from the rest of the boss mechanics in the series, and frankly it's far too much, at once. The vulnerability eye isn't open often enough, and it seems like when I want to shoot it, there's another bullet where I need to be to hit it. He's vulnerable over far too small a section of his body, over far too narrow a window of time.
Try making his eye stay open the whole time he's shooting. Otherwise this is just frustration central. That doesn't a good game make.
Would have been an instant classic on the SNES!
I can almost say 16 bit pixel graphics would have been better for this game, the current graphics are very.. 2004. Know what I mean? Very straight. It would have worked out better in pixels I think, but still great game series.
Controls... improve them
Ruined the game for me, the controls were very awkward to use, even after getting used to them.