in the ocean chase level how do you hit the small spaceship in the top left hand corner cause without diagonal shooting i dont see a way of hitting it? thanks
P.S make a relic of the stars 2 =)
Well, I'd always like your games, Rhete. For example, I have played all 3 parts of Project Inthri. Because of that, I don't care about the old-school graphics (I like those graphics actually.) About the controls, it's a bit annoying to shoot diagonal though, but it's no big problem. The storyline and cutscenes are great. And these games is not too hard for me to beat as I've beaten stage 1-3 in Normal and all Project Inthri games if you care. But they really did challenged me. I like that balanced difficulty.
This game kept me up far too long (took about 3 hours to finish). I must say, though the graphics aren't top level, this game is one of the best I've ever played on NG. I have been going through 1 to 4 now. In all honesty, the length of this stage did annoy me, but if anything, that should probably a big plus overall. But, though I was lucky for it not to be lost when my battery went dead, I would suggest an auto-save option if you have to take a break.
I like it that here the bosses had strategy and weren't your average 'tank and spank'. This is something that gives the game a big advantage over others. But like I said, it might have been much for 1 stage alone (jungle/water/base/lava world). Going to play stage 5 now, but this game belongs to the best on NG.
You know what? RESPECT!
The graphics may be horrible, but the voice acting is awesome, the controls may be bad, but I don't care about them... As long as I can play the whole game and kill the bosses, even if this game is really one of those hardest to beat, I found this game good enough to be on my favorites, and some folks still vote low because they really cannot finish your games. 5/5 & 10/10
This is by far the shittiest game I've had the displeasure to play.
Not including the 'voice acting' or even the 'animation'. Solely on the topic of gameplay, this blows.
Worst issues first.
--Diagonal shooting-- how do you fuck this up? So you were too fucking lazy to set a control scheme with 2 more keys combined with the up/down key to shoot at an angle without moving? I can just imagine the shit that was neglected or ignored IF this 'ms paint' game was play tested. "Lets have the bosses dangle on the edges of the screen for 80% of the fight and have the player attempt to make angled shots to kill the boss sometime this century, awkwardly dancing back and forth, dancing off narrow platforms, etc etc."
--Enemies-- I find it laughable, most of the human enemies just run into you to deal damage. OH NO! I'VE BEEN SHOULDER CHECK'D x_x. YOU HEADBUTTED MY SHOE x_x. They're fuckn running and jumping around not even shooting half the time.
--Weapons-- Machine gun could of had a knockback effect, Rocket launcher was a good start~ should of added splash damage when it connects with a solid object, Pistol with the megaman rip off charge still amounts to shit... and theres the shotgun... LOLOLOLOLOLOLOLOLOL when does a spread gun equate to the bb's evaporating 5 feet from the barrel?
--Level Design-- Patrolling fire patches? Conveniently placed sprinklers over blazing blockades? Rats, water drops from the ceiling, and dear god! Jumping fish and butterflys, oh my!? How did you manage to copy/paste all these NES cliches into this awful submission?
The be fair, to a number of people it may not be as bad as I'm making it out ot be, and maybe it isn't. But you could of done 10 times better if you playtested and tweeked it before rushing it to be submitted.