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Fly And Blast

rated 3.61 / 5 stars
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Action - Shooter - Horizontal Flight

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Credits & Info

Apr 4, 2011 | 12:43 PM EDT

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BONIFACIO 5 Points Reaching Level 2
FELIPE 5 Points Killing 80 Enemies
JACINTO 5 Points Killing 60 Enemies
LAPU LAPU 5 Points Reaching Level 1
GOMBURZA 10 Points Killing 120 Enemies
JACINTO2 10 Points Killing 100 Enemies
MABINI 10 Points Reaching Level 4
RIZAL 10 Points Reaching Level 3
LAKANDULA 25 Points Reaching Level 6
LUNA 25 Points Reaching Level 5
PIRA 25 Points Killing 150 Enemies
PONCE 25 Points Killing 140 Enemie
DEL PILAR 50 Points Finishing The Game
DIEGO SILANG 50 Points Reaching Level 7
EDSA 100 Points Killing 160 Enemies

Author Comments

Take down alien ships as they try to invade earth.


16 enemies
7 Bosses
7 levels
3 vehicles (Each vehicle has its own special attack)
5 weapons
4 special payload
2 items



Rated 3.5 / 5 stars


1.) health power ups need to be more frequent
2.) enemy bullets are hardly seen because of background.
3.) the sign board is annoyingly in the field of view...whenever it pops up I miss an enemy and lose health. and it's too big.
4.) enemies are easily overlooked because of background.
5.) weaponsubsystems don't cause much damage...
6.) magnet doesn't attract money that much. almost as effectve as having no magnet.

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Rated 4.5 / 5 stars

I am good at this

The only reason I like this so much is probably because I am just so good at it! I mean, what other game have I played where I can say that I got over half the medals in my first run? The thing I did not like about this game was how it seemed to be hard to collect the coins. I guess I am more used to them being attracted to me. The best thing about this was all of the cool weapons and how they just kept getting bigger and better! The gameplay is very straightforward as well.

The music was very epic as well and it was great to hear it go on. In case anyone's wondering, all the people featured on the medals are famous explorers. I knew there was an historical theme going on. I am glad there are only seven levels, because anything beyond that would be unplayable. I am surprised the rating is not higher.

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Rated 3 / 5 stars

Game is challenging - but for the wrong reasons...

Tough gameplay is a good thing, but should not be achieved by poor design.

The backgrounds of the levels were brightly colored and in perfect focus, making it hard to visually differentiate between enemies, bullets, and my craft. Try desaturating the scrolling world and blurring it a little.

Also, most of the "super-weapons" (while powerful) clutter up the screen, making it almost impossible to see incoming enemy fire. Almost every time I used a super-weapon, I died because I couldn't see shit!


Rated 2 / 5 stars

Sorry, too bad

Well, theres a some points that really should be improved on this game. And they're really important.

First of all, it gets laggy when there`s a lot of bullets on screen.

With all of my firepower (5 weapons and 2 subweapons) and can barely clear the screen and avoid get hit.

This game is stupdly hard, theres always one enemy which can hit you; better choose, reducing the hit are of the character or make that balls smaller.

In stage 4 i got all of the things in the shop, how bout an upgrade system?

Design fail, u wanted to make a single map, but it seems silly done.


Rated 5 / 5 stars


kuya,,,pilipino pu ba kau????

argene responds:

Correct po kau. :)