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House of Dead Ninjas

rated 4.43 / 5 stars
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Action - Platformer - Puzzle

Credits & Info

Apr 1, 2011 | 1:50 PM EDT

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Author Comments

What's a ninja to do when he finds himself at the top of an infinitely tall tower filled with deadly enemies? Jump, stab, bomb, and make "HIYA!" sounds in this challenging platformer that pits you against endless floors of enemies and a ticking clock. The randomly generated tower is different every time you play, so bring your skill and speed and dive as deep as you can before the House of Dead Ninjas claims your little ninja soul.



Rated 5 / 5 stars

I love this game I think it's amazing how fast you begin to react the more you play the game. 5/5

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Rated 5 / 5 stars

i realized something this game does have an end you just have to do the right things like get all the fairies or kill all the enemy anyway this game was probably just setup as a puzzle and nobody knows the code i mean you don't need infinite lives and bombs to get to the bottom you simply need to know what to do just like in the tower of heaven


Rated 5 / 5 stars

One of my favorite games of all time. I would pay $60 for this on a handheld.

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Rated 5 / 5 stars

i can't stop to play it!!! Sooo Funny. it deserves 5 stars

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Rated 5 / 5 stars

Incredibly Fun and Challenging! I LOVE THIS GAME!

To Players:
-DOUBLE TAP DOWN to break silver or purple blocks
-IF FALLING FROM GREAT HEIGHTS, either hold DOWN or remember you have a double jump to evade near-death
-PILEDRIVING = Holding down in midair for a downward stab. Quickly kills many enemies from above.

GREEN NINJA- A stab or shuriken should do the trick, kill if in the way.
PURPLE NINJA- If you move below them, they might fall on your from above. Take the precaution to kill them when you can, but be careful; groups of them can cluster up sometimes, so when you think there's one, there might be two. A stab or piledriver will take care of twins in one shot, but I'm warning you of this if you stick with shurikens.
FAT NINJA- Double tap the shurikens or piledrive. It's a little risky getting up close to double stab.
FOX DAGGER- When you see them from above, wait for them to throw their knife, then drop down and immediately shuriken. They usually throw a knife the moment you appear on screen, so let them make themselves vulnerable. If landing from way up high, REMEMBER TO KEEP DUCKING ONCE YOU LAND! Crouch below a thrown knife, stand and shuriken.
FROGS- Duck and shuriken AT A DISTANCE to kill them quickly if the terrain allows it. They'll jump towards you when you're a certain distance away from them. This becomes predictable with practice. You COULD approach, retreat, and stab. Similar to the Fox Dagger, they'll act on the level below you as if you were down there with them. After they jump, they're vulnerable for a second or three, so run in and stab them AFTER they've jumped.
MADMEN (The Electric Ghost)- They're very predictable, so just be patient and slip past them. If that ain't an option, you can kill them with a bomb.
KARAKA (Hopping Chicken)- A well timed shuriken or a stab should do it. Just try not to get too close.
DRAGON- Keep an eye peeled for that tiny green spike in the level you're about to drop down on AT ALL TIMES. The moment you land, quickly throw a single shuriken in it's direction, and it WILL hit before a fireball is shot. You can even shoot the shuriken from afar before the dragon is triggered to attack; it's hitbox is higher than the spike is. If the fireball is coming, duck and get away from the wall where it'll splash against.
EKI (Spiked Balls)- Can be destroyed with bombs if necessary, the tricky part is placing the bomb where the ball WILL be when it detonates. The one you'll probably need to bomb the most is the unchained one ricocheting all over the place. Typically predictable, just try to see their pattern and move around them.
WUM WUM (Purple Worms) Just avoid them or stab them.
GROR (Purple Stone Things) Can be bombed from above (before they fall, while attached to the ceiling). Typically you can just jump over them once they've landed. If you can't, bomb 'em.
NOMIT (Skeletons) They charge you the instant you land on their level. Shuriken them as quickly as possibly. If they somehow fall below you, but at such an angle you can't stab, try to outrun them to shuriken, time a well-placed stab, or land, double jump, and piledrive.
WALKING SPIKE TRAPS- Shuriken them when they've walked in an area where you could deal with a spike trap. SOMETIMES you can piledrive them and live if you juuust hit the sides, but it's risky.
NORMAL SPIKES- Evade or bomb 'em.
RIPPER-A well-timed shuriken or piledrive will kill them. If you MUST stab them, jump while you do it.
MAGICLOKE-This is important. Double Jump above them and PILEDRIVE 'EM. They will die without putting up a fight.
SCHIMP (Shield Ninja) Shuriken them in the back. They're almost invulnerable if they're stuck on a single space, so try to stab them without getting too close when that happens
DAINON (Block Tower) shuriken or stab the eye block. You can piledrive the one's where the eye is at the very top.
BAHAMUT- Some say you need nine lives and stay alive to summon him, others say you need to kill every kind of enemy without dying. Challenge Accepted.

Fun and Fast game! I love the NES Nostalgia! Voted 5! Thank you!

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