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Retro Invaders

rated 1.44 / 5 stars
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Action - Shooter - Fixed

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Credits & Info

Mar 27, 2011 | 10:51 AM EDT

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Author Comments

A Retro game: Retro Invaders!



Rated 5 / 5 stars


Wow. Just wow.


Rated 0.5 / 5 stars

Still more retro review

This thing stunk in 1982.


Rated 1.5 / 5 stars

Needs LOTS of Work


I'm guessing you're just starting out. Nonetheless, here are some tips for you.

Improve your coding skills.
- Make the shots come from the top center of the player ship, not the left edge.
- As someone else suggested, add audio.
- On the instructions page, make the black area cover the entire stage, so there is no white remaining. Also, the bottom half of the words, "You have a 60 seconds!" is cut off.
- Tab and P keys don't seem to work.
- When you kill something, make the green puff disappear after a while.
- Make it so your player ship can't move off the screen.
- On the game over screen, when I move my mouse over the OK button, I'm getting the text-input I-beam cursor. Please change this so that it either stays as the mouse pointer, or changes to the hand cursor

Improve your game design skills
- Use a different font other than Times New Roman (or whatever this standard-looking, word processor font you're using).
- Stop putting "retro" in front of everything. "Retro 'A' key" just sounds silly. Which bring up another point: Why must we press "A" key to continue, anyway? What's so special about the "A" key?
- When restarting the game, cut all the extra scenes, and just get the player back into the game. - Remove the "a" from the phrase: it should say, "You have 60 seconds!".
- Why are the red and green aliens shooting upwards?

Lots of work ahead of you, but keep at it. (-:

- Ziro out.

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Rated 5 / 5 stars

More retro review!

I retro love it!


Rated 3 / 5 stars

Retro Review!

I believe the player ship is a tad too big, although the health bar is a step up from the original Invaders. The lack of sound effects and the lack of BGM was quite disappointing.

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