y la H?
whats does it stands for?
This game is too easy. The whole slipping-around part doesn't seem to affect your likelihood of falling and thus being unable to bounce the ball back up. The ball's speed and physics engine is too readily anticipated... the pattern is easy to recognize, even as it flies out of view. In other words, this could use a little more programming edge to make for a varied game.
After that is done, try to address the wonky color palette. I started to gag at the lime-green Jell-O character I was controlling.
There's no ending, or reward at the end, so what's the point? Every game has to have an end. Also, you could reduce the slide a bit more, so it's a bit easier to hit the ball.