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infect. evolve. repeat. 2

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Medals

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baby steps 5 Points

infect a total of 100 red bloodcells.

do the evolution! 5 Points

purchase your first upgrade.

first blood 5 Points

destroy a white bloodcell.

i will survive 5 Points

at first i was afraid, i was petrified.

this is madness! 5 Points

spawn a total of 300 germs.

biohazard 10 Points

infect a total of 2500 red bloodcells.

offense is the best defence 10 Points

upgrade damage to level 10.

pandemic 10 Points

have 65 germs alive at the same time.

resistance is futile 10 Points

destroy a total of 900 white bloodcells.

these go to eleven 10 Points

upgrade latency to level 11.

woah! 10 Points

oh my god it's so intense!

zombie outbreak 10 Points

spawn a total of 10000 germs.

actually defence is the best defence 25 Points

upgrade immunity to level 9.

autopilot 25 Points

upgrade auto-infect to level 8.

can't touch this (endless mode) 25 Points

survive a stage without infecting a single bloodcell.

seriously lethal (endless mode) 25 Points

earn 3500 EP for a single stage.

unstoppable (endless mode) 25 Points

finish 5 stages in a row without dying.

entering the hall of fame 50 Points

start from scratch after completing stage 25.

me myself and i 50 Points

upgrade reproduction rate to level 6.

the virus has been spread 50 Points

finish the final stage of the campaign.

black death 100 Points

earn a total of 70000 EP.

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

The sequel to my game from 2005, with all new graphics, engine and other improvements. Infect red bloodcells, fight against the immune system, do the evolution and go pandemic once more!

Edit 03/24/2011 :
Thanks to everyone who left some constructive criticism.
A stern look of dissaproval at the reviewers that did nothing but whine.

Either way, here's the update!

Changelog v.1.2:
-) Fixed control issue where you would accidentally pick up the wrong germ
-) Germs drifting towards the edge slow down to enable easier herding
-) Fixed NaN bug
-) Fixed "Black Death" Achievement (if you already fell victim to this bug, just hit "Continue Game" and start playing, this should unlock the achievement and medal)
-) Added additional hints regarding the fact that you can save dying germs by quickly dragging them onto the next red bloodcell
-) Made the bigger white bloodcells slightly easier to kill
-) Fixed the wording of the campaign ending screen, of course they are parasitic germs and NOT virii (although they used to be virii in the first game)
-) That's it for now, I would start feeling dirty if I'd please everyone. (also the core issues should be addressed, thus making the overall experience a more pleasant one)

Changelog v.1.21:
-) Made the mute button in the main menu more obvious

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hard enough but I like it

This game is more frustrating than fun.

Once the game is beaten, the additional levels hold nothing back at the player. At times, about 80% of the screen is filled with antibiotics, making it mandatory to get your immunity up. However, the white blood cells are many, big, and can move about, meaning you need the strength and manpower (viruspower?) to take them down. This is where the issue begins, the antibiotics can make the field impossible at times to even see any white or red bloodcells. Because of the number, white cells can wipe your entire viruses team out the moment they form.

I can take out one with about two or three viruses. But if six viruses form the moment the White cell is over them, they're all gone.

Don't get me wrong, I like the concept of the game, but it can be relentlessly uncaring at times.

Just too random, hard to plan or do enything when is no see red cells and everywhere is antybiotic.

Reasonably hard and challenging.

FFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

Credits & Info

Views
254,503
Faves:
617
Votes
323
Score
3.77 / 5.00

Uploaded
Mar 22, 2011
8:27 PM EDT