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A fun platformer with a Tetris twist, gotta love creative ways to keep classics alive!
When I first began playing this I thought to myself "Oh god, another platformer that tries to incorporate tetris." However after playing a few levels, I realized that the concept that you incorporated it in was actually unique and origional, and not only that but it was a much more logical one than most and allowed for some unique puzzle solving that isn't availible in other platformers.
I especially liked that you distanced yourself from the common ones with "special" features such as gravity shifts or the like, because nearly any platformer features these things and quite frankly its just straight up dull and boring by now.
In terms of criticism I think you should add a small part telling people that you restart the level by pressing r. I'm not sure if this is told later on in the game, but I only went through a few levels and actually had to restart a few times, so explaining this would be extremly helpful.
All in all though i absolutly loved this. I enjoyed Tetris alot as a child and some of the games claiming to have a special twist of it have really brought it to shame, however you actually did it competently in a way that was enjoyable. I salute you for that, and thank you for such a wonderful game.
THE INTRO DUDE THROUGH A HAT THAT SAID OM!
cool way of using tetris in a platformer
It's really fun! Just make the transition from easy to hard a little less steep. Also, no rotation? That kind of takes a little bit of "tetris" out of the game.
Neat idea, just not well done.
I can see where you are going with this, and for that, I really like it. But, as others pointed out, the randomization of the available pieces made this less of the puzzle-platformer that you were aiming for and more of an exercise of luck. Also, because of the random pieces, the walkthrough is pretty much worthless.
On a more minor note, the text in the game could be bigger, and the fact that you included a restart key (that's the "R" key, to anyone reading), but never told the player about that in the game from the onset just came off as ridiculous to me.
The playing field...
...It is random, and jagged.
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