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A fun platformer with a Tetris twist, gotta love creative ways to keep classics alive!
AAAAAAAH, LEVEL 7 AAAAAAAAH
Fuck, there has got to be a better way of doing that... I always hit the block to the side of me as well, and my path back up to the "surface" evaporates. It's frustrating as hell. Sorry I can't offer any ideas on how to fix it...
15 minutes and walkthrough on lvl 7
great game, good concept. only problem is i think those disappearing blocks of level 7 and a few higher levels kill the game. I'm not one to say something is too hard to learn, but its an unnecessary addition that adds nothing of value to the game play. I liked everything else about this game though. overall good job.
I really enjoyed this game, i spent alot of time playing, it got incredibly hard all of a sudden though, and i have agree with everyone else on the problems with the randomization of pieces generated, although i do think if you had set of certain blocks you could use i think it would take away from the game a bit, only because then you'd be expected to use each piece a certain way instead of coming up with your own method. Overall i guess other than the learning curve of the game being a problem the only thing i would change(which you might already have in the game but i couldn't find it) is the ability to rotate your blocks in both directions, plus i found the physics of the blocks weren't the same as the actual tetris game, like how you can keep spinning a block so it doesn't stick
Its avery cool idea to put classic games into a new game like this
Takes Me Back
I couldn't help but feel a sense of familiarity while playing, even though I'd never seen anything quite like it. Good job making it feel all Tetris like. The only problem was that in the real game you know what blocks are coming next, in this one it's a matter of luck.
Try adding a "Next block" section or something and it would be perfect.
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