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Green Physics 2

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Author Comments

Try to tap the ball into the hole in each level in this physics-based golf game. Complete all the 18 courses!

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entertaining, love the sound effects hehe


But not really what I'd call fun. I guess one reason might be because the items are completely replaceable. It needn't be golf clubs and balls, it could be just sticks and.. whatever.

Interesting idea, but a bit slow?

I like the idea, though I didn't quite understand the fact you don't control the golf club straight away... but once I figured that out the game seemed sort of cool...

Though (and maybe it's just because I might have too many applications currently running); the physics engine seems oddly slow... There isn't that many objects on the screen with physical attributes in the first level, but I noticed a large slow down... may I ask what Actionscript version you're using? If it's AS3 it seems very slow... did you code the physics engine yourself? Do you (or have you considered) use frame limiting/checking? Maybe you're updating the collision checks or rigid physics too much to try and correct detection... I dunno... I just think you should look into it...

I just think if you fixed this problem it would make the game more accesible to more players... the actual idea and mechanics are pretty good and it has alot of potential.

physicsgames responds:

Thanks for this comment. I have fixed the slowness problem.


its good but please put some medals......

physicsgames responds:

I'll see what can be done, i've never made a game with medals =)

Credits & Info

2.35 / 5.00

Mar 15, 2011
6:34 AM EDT