Man that sudden voice scare me!
"You click no but your body says yes. You lack the willpower to deny the shower scene." That alone was worth the effort of playing this game. I'm probably going to have to spend the money and get the rest of it.
I played through the demo several times now, and I think I've found most of the stuff available in it, even the hint from Candice after you pass the ridiculously high charm skill check. "You never recognized me because I have my hair out of my face now." Another classic. :) It's writing like this that makes these games so enjoyable for me to play through, not the art or plot.
The game really needs a save option, however. Many (most?) players are never going to see the effort you put into writing the script for different scenarios simply because they won't risk wasting a game day's play on a long shot since it takes so much clicking to get to where they are. The ten extra days you get in easy mode are a start, but even that only gives you time to test out a few options for each play through. What I really wanted to do was level up a bit by training and then SAVE my game before assigning my B.A.S.I.C.S. points so I could try different configurations on different missions. There's something to be said for having to play a game through in one shot, but it comes at the cost of discouraging players from exploring options. If you want to try and strike a balance, you might consider only allowing game saves in easy mode and then endings and achievements only unlocked in normal mode.
Other complaints I had were minor to that one glaring omission. Getting money and equipment was annoying since the only way to get money was the rock, paper, scissors style "training," where you have to buy the rocks, paper, and scissors. This was mostly aggravated by the multiple play-throughs necessitated by the lack of save, however.
Keep up the good work, you have a real talent for this.
Thank you for the review Sloppy.
You raise a fair point that it would be very convenient to have a save option in the middle of the game so that you could just save up your basics points and try out different basics points configurations, however this tactic would not work on the normal difficulty, as going on missions need to be spread out evenly in order to actually even win. (as opposed to easy, where you have the leeway to spam dates at the end of the month)
I admit that the days/combat system is a way to "pad" the playtime, but what commercial video game isn't guilty of trying to lengthen their playtime? It's my hope that the days/combat has you better immersed, and more realistically represents a short term relationship.
The third game will have a save option, but we will see a return of the days and combat system. Except combat will be more fun, most days will actually have an event, and you will be making even more playthroughs than AD2.
AD2's gameplay benefits from its obscurity... many of its secrets are held tightly behind multiple skill checks.
-_- it won't load i played the first one and it rocked so i'm guessing this one is even better witch is why i rated 5 stars
I cannot figure how to download the full version. After "Unlock AD2" from Town screen, when I click on LOGIN nothing happens.
Great art, Great Writing, almost perfect.