Play Hentai Heroes!

AchingDreams2 HentaiGame

rated 4.48 / 5 stars
Share Links:
Simulation - Dating

Click on an icon to vote on this!

Credits & Info

Mar 13, 2011 | 10:47 PM EDT

If you liked this, check these out!

Plenty more like this here!

  • Dating Sims
    Dating Sims Need to brush up on your dating skills? Try these saucy simulators!

Author Comments

18+ Adults Only!

Hail to thee, Sexy Adventurer! Aching Dreams 2nd Session is a Hentai Fantasy based Dating Sim.
All of the art is completely original, with loads of hard work invested in the story and characters.

Travel to Ancient Serenia, date the women, train your stats at the guild hall, and buy new weapons at the shop. Immerse yourself in a five hour plot heavy game!

The success of Aching Dreams 1 has prompted us to make a pay for sequel. AD2 is NOT a free flash game, but there's a lot of free stuff to enjoy! Jeanne's story is free. You can buy the rest of the game for 10$.

AD3 is released. Check it out at



Rated 3.5 / 5 stars

Why do we have limited days? I just want to continue what I'm doing, without losing my progress...

People find this review helpful!
hentaicook responds:

There are two reasons the game has limited days. First, it provides a plausible story to the player: relationships usually take a couple of weeks to come to fruition. Giving the player unlimited days would create a scenario in which all women were dated at some point in the player's progression. That point would require an explanation on how these women reacted to that fact, or if the player's character could keep it a secret (see the film: How to be a Player (1997)). I didn't want to shift the focus of an impending doom castle into a focus where the player is being... a player.

Secondly and mainly, it provides difficulty. If the player had unlimited days, he wouldn't have to make any good decisions. A good decision is when the player chooses the right equipment to bring into training. We want the player to make decisions like this. A bad decision is when he loses all of his HP in training, and must rest for three days. If we penalize the player three days out of his thirty, there's a sense of loss. A sense of loss provides challenge.

I am glad that you asked this question. You, my dear fapper, stand much to benefit from understanding difficulty. Difficulty can be beneficial to us. Losing a game signifies that the player must do something differently in order to win. In this case, you might learn that time management is important, or not everything is free. Thirty days are a restriction. Learn restriction.

The next Aching Dreams will have a different spin on the day system. It's a zombie survival game. You have an unlimited number of days, but you are limited by your actual skill to survive. You might last anywhere from 30 to 70 days.


Rated 5 / 5 stars

I have purchased the full version played through it multiple times (all on easy XD) and have enjoyed it, it was definitely worth the money. One question on your home site I cant go to the blog it says 404 page not found and was wondering what the news is on the third one. Also I know I said one question but I missed the fund raising off ads3 and was wondering if you will be offering the extra for a marked up price after the release.

hentaicook responds:

I'll fix the blog link, thanks for pointing it out. News of the third one will be posted later on. If you missed the fund raising, I might hold another one later on.


Rated 5 / 5 stars

Hey, I want to play this game so badly but I canĀ“t enter my name. Any ideas how to fix this?

hentaicook responds:

Sorry no idea.


Rated 5 / 5 stars

Man that sudden voice scare me!


Rated 4.5 / 5 stars

"You click no but your body says yes. You lack the willpower to deny the shower scene." That alone was worth the effort of playing this game. I'm probably going to have to spend the money and get the rest of it.

I played through the demo several times now, and I think I've found most of the stuff available in it, even the hint from Candice after you pass the ridiculously high charm skill check. "You never recognized me because I have my hair out of my face now." Another classic. :) It's writing like this that makes these games so enjoyable for me to play through, not the art or plot.

The game really needs a save option, however. Many (most?) players are never going to see the effort you put into writing the script for different scenarios simply because they won't risk wasting a game day's play on a long shot since it takes so much clicking to get to where they are. The ten extra days you get in easy mode are a start, but even that only gives you time to test out a few options for each play through. What I really wanted to do was level up a bit by training and then SAVE my game before assigning my B.A.S.I.C.S. points so I could try different configurations on different missions. There's something to be said for having to play a game through in one shot, but it comes at the cost of discouraging players from exploring options. If you want to try and strike a balance, you might consider only allowing game saves in easy mode and then endings and achievements only unlocked in normal mode.

Other complaints I had were minor to that one glaring omission. Getting money and equipment was annoying since the only way to get money was the rock, paper, scissors style "training," where you have to buy the rocks, paper, and scissors. This was mostly aggravated by the multiple play-throughs necessitated by the lack of save, however.

Keep up the good work, you have a real talent for this.

hentaicook responds:

Thank you for the review Sloppy.

You raise a fair point that it would be very convenient to have a save option in the middle of the game so that you could just save up your basics points and try out different basics points configurations, however this tactic would not work on the normal difficulty, as going on missions need to be spread out evenly in order to actually even win. (as opposed to easy, where you have the leeway to spam dates at the end of the month)

I admit that the days/combat system is a way to "pad" the playtime, but what commercial video game isn't guilty of trying to lengthen their playtime? It's my hope that the days/combat has you better immersed, and more realistically represents a short term relationship.

The third game will have a save option, but we will see a return of the days and combat system. Except combat will be more fun, most days will actually have an event, and you will be making even more playthroughs than AD2.

AD2's gameplay benefits from its obscurity... many of its secrets are held tightly behind multiple skill checks.