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Buber Game

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Author Comments

player 1: arrow keys
player 2:wasd
The point of the game is for each player to reach their squarel at the same time.
To score both players need to be touching their targets at the same time.
Once one player hits their target the other player only has 1 second to reach their square.
If that player does not reach the ball within that amount of time the balls position resets.
If the relationship meter in the corner fills up all the way, you win and attain an I-You relationship with the other player.

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If I could have a baby with this game I would

Your implementation is horrible.

I mean, it's really, really bad. No sound, none of the standard controls, your "players" look just like your "balls" and it really needs some kind of visual connection between a player and its ball, like making the player solid yellow and the ball striped yellow, and there are SO many cases and possibilities you haven't explored --what if somebody's on the wrong ball? How about putting more than one pair of balls up?

But I've never seen anybody put this concept up on NG before. It's a neat concept, too. So, DO something with it. Add on the usual frills and appearance things, a little music, maybe add a computer player to compete against (or one to work WITH, and you have to nudge the dumb #(*#$&% now and then :) ), and come back with it.

youlosepoints responds:

Thanks man, the game was kind of rushed as I coded the whole thing in about two days but I think I'll look into those improvements.

I'm sorry,

But this game is just awful. If it's your first, good try, but try again.


Not that intresting game, actualy it's realy boring. There is just one question i have: esdf? Why? Why not wasd? I don't see any reason not to have wasd since it is the standard and what evryone know and is used to.

Credits & Info

3.19 / 5.00

Mar 4, 2011
2:18 AM EST