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Grape Galaxy

rated 3.00 / 5 stars
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Action - Shooter - Horizontal Flight

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Credits & Info

Feb 28, 2011 | 12:56 AM EST

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Author Comments

This is a game that I have been working off and on. I'll keep updating.



Rated 2 / 5 stars


Seem's very very basic, you need to make the game more dynamic and fluid and add some depth to it, at the minute it's just *click, click, move mouse a bit* There's no reason to play, there's nothing to grab your attention.

I think the idea of it is good but I suggest adding maybe levels, a more dynamic background and some form of leveling/powerups.

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Rated 3.5 / 5 stars

Its a decent idea.

I like the idea of it but a progressive background would be nice and the same buildings pasted in over and over again displeased me.
Now the enemy...they are both the same just one spins dramatically right?


Rated 3 / 5 stars

Could work

I assume you're going to include powerups to do something with the gold collected. I see there is some variation with enemies, but would recommend faster progression to avoid it becoming tedious.

Two things about the game as it stands:
- Personally, I find it becomes annoying fast if I have to keep clicking to fire. You might want to consider continuous fire.
- I've stopped playing for some minutes now, the game is still running, lots of enemies on screen and I haven't died yet. This suggests the amount of lives/health can be toned town a bit. This depends in part on whether you're planning to do separate levels or not, and what happens when lives run out (continue/game over?).

Finally, there are a lot of games like this around. This means that (1) though you create a decent game, there will most likely be a better executed version of the concept available; (2) people (myself included) might not be so enthusiastic about the game when it includes only stuff that has all been done before. So: try to come up with an original feature that makes your game stand out from the rest.


Rated 3.5 / 5 stars

Totally read "Rape Galaxy"

It's an interesting game, though it needs work. You've got the skeleton though!

Needs some story, an objective, power-ups, background music, varying enemies, etc etc. You're getting there!

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