but it lags when it gets harder, and playing with bad quality sucks -_- and more formations would be cool! and more enemies!
The formnation concept was good, but there were so many things on screen that the only logical choice was the first one.
The formation is truly brilliant and a genius idea. Although the game isn't actually very fun.
This was a well animated, well programmed game that could use a bit of work in the playability department
I really enjoyed the premise of the game, voyaging into the human body (as opposed to traversing untold parsecs fighting nameless alien drones) was kind of a unique, albeit a bit contrived twist. That area could have been fleshed out, in story and mechanics, to add to the game world.
The animation and control was, as far as I saw, flawless. There was a bit of an issue switching to full screen and back again where I lost control for a minute, but that's only a minor thing and really didn't detract from the gameplay - probably going to be technical issues there regardless of the skill of the programmer.
One major flaw I found was the inability to switch formations. From the reviews that I read (just a few) it would seem that this was a major innovation for the game. However, I was unable to switch at all. I hit all the number keys multiple times, while firing and while still, keyboard and numberpad, and yet I still remained in the single tight circling formation. This sounds like a great concept if executed correctly, but alas I must chalk this up to a game bug or programming flaw (maybe compatibility with firefox, possibly?).
Upgrades would have been great, as it does get a bit monotonous just firing the same thing and moving around fighting brain cells or whatnot. The possibilities here are vast, for sure. Neural toxins, electrical shocks, parasites/bacteria carried by the ladybug to name a few - the possibilities are vast, and many mechanics from basic shooters could be incorporated into this environment with relative ease.
As fantasy dragon pointed out, a Pause option would be great. Also, the game does tend to drag on a bit, but powerups or a bit more variety in the enemies/object to fight would have livened this up significantly. That being said, I found your comments on FD's review pretty ironic. I hope you find this review actually constructive and critical, as I enjoyed it for a while, but didn't find alot of replay value.
With a few tweaks this could be a great game. As it stands, however, I believe that it's destined for obscurity. In any case, please give us more. Give us some innovation and originality while maintaining your quality of art and gameplay.
Were you using the numpad or the number keys to try and switch formation?
I dont think the numpad works
It got old quickly, but it was lots of fun for about 5 minutes.
I found the firepower maxed out way too early. I didn't seem to be able to get more than 5 bugs.
Also, I don't have a scroll button on my mouse and the number keys were rather unresponsive. I could push down 4 and hold it for a second or two before it would register the change. It seemed to be playing fast enough, but it wouldnt change when I wanted it to.
After I killed the second big boss thing at the top I just got neurons and shooters endlessly until I got bored.