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Sierra 7

Score:
rated 4.46 / 5 stars
Views:
343,258 Views
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Genre:
Action - Shooter - Tube / Rail
Tags:
shooter
guns
simon
sierra

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Credits & Info

Uploaded
Feb 9, 2011 | 5:58 PM EST
  • Frontpaged February 10, 2011
  • Daily Feature February 10, 2011
  • Weekly 4th Place February 16, 2011

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Author Comments

// Note - This is the newgrounds release of the game that has been on Armorgames as pre-release.

****Large File Size, please allow to load****

A flash first person shooter that pins you in a world-wide war between private militia companies out for government-targeted violence & carnage.
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You are the 7th special operative in the Unit "Sierra" which is tasked to neutralize the militia forces with your superior skills & tactics.
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Controls

Mouse - Aim & Fire
Space - Execute Actions
R - Reload
F - Change Firing rate
Q - Change Weapon
V - Night vision ( when prompted )
Down Key - Pause / Menu

Reviews


McSkouvyMcSkouvy

Rated 4.5 / 5 stars

Pretty Awesome

It's good in so many ways. I love how you actually used the right term and used magazines and not clips; that made me really happy as a lot of people interchange the two when they are completely different things. I also love how you made it so you lose all remaining bullets in a magazine when you reload; that makes those of us who are reload freaks to hold back on our 'R' keys.

One thing I don't like--and I understand that it's part of the style and it's easy to make the sprites--is that the enemies are stick figures, thus, making head-shots easy and body-shots difficult when the reverse is how it should be.

Also, having a more realistic combat system would be nice. People usually avoid being shot and killed, so they won't stand strait up in the open (or hug walls in a corridor); they will either make themselves a smaller target (usually by crouching), or find some cover. And if they're being shot at, they will stay in cover until they feel that it's safe to come out. The parts where S was able to choose when to hide and when to come out and shoot were great.

I know that these things are difficult to implement and this is a free, online, flash game.
I'm not saying this game is bad, in fact, as it is, it's really good.


People find this review helpful!

GlumerlinkGlumerlink

Rated 4.5 / 5 stars

Bug report, suggestions, and a review. (spoilers)

level: Hardest Difficulty
Mission: Kosovo Base

Bug: After getting to the halfway point where you turn on night vission, if you die your night vision stays on, only solution i've found is to refresh browser completely or to exit and re-enter the mission.

Level: Hardest Difficulty
Mission: Training

Bug: After restarting the game on the hardest difficulty(after beating the final level) I found that the time in the corner of the screen would not progress. After beating the level the next would not open up to you. This happened no matter how many times you beat this level.

Solution: Only solution i found was to refresh the browser. After that it continued as normal.

Level: Hardest Difficulty

Mission: Somalia Streets

Bug: If you die during the level, when you restart your weapon appears in the intro monologue and you are able to fire it at the black screen. Not a major issue just something you might want to fix if it bothers you.

Suggestion section

Monologue: After one has completed a mission for the first time (no matter what difficulty) from that point on the player should be allowed to skip the intro to the point only a second or so before they are able to actually shoot. Afterall, if a player with poor reflexes were to play this game they would become increasingly frustrated over the reports. This is extremely important in regard to the hardest difficulty where there is NO starting from checkpoints.

Final level continue points: During the final level on the hardest difficulty setting you should at least be allowed to access the first continue point. As it is very easy to get to and the hardest part (in my opinion) follows it. This will streamline the last level without really eliminating any difficulty for the hardest setting.

Accuracy: Enemy accuracy seems to be uneffected by distance. The enemies always feel as if their accuracy is the same no matter the distance. Honestly if an enemy is shooting around a corner with just their arm they should have very low accuracy, if they're 100 feet away they shouldn't be able to hit you where an enemy 5 feet away couldn't. It's just unrealistic.
(finally to the actual review)

I honestly enjoyed this game, it was very well made and in spite of a computer that had difficulty handling the parts where i needed to kill more than one enemy it was still fun. I thought it was well made despite the bugs i encountered from time to time.

I really hope we get another one of these from you and i'll keep my eyes open. Thank you for all the time and effort put into making this.


People find this review helpful!

Marko18Marko18

Rated 4.5 / 5 stars

there is a bug...

good game, but there is a bug when you are on cover, the controls get stuck....



KadiaKokoroKadiaKokoro

Rated 4.5 / 5 stars

1 reason

NOT ENOUGH LEVELS MAN. THAT GAME ROCKS. so more levels, guns, and maybe the scopes on the rifles worked and it would be perfect.



epicface222epicface222

Rated 4.5 / 5 stars

AWESOME GAME!!! Just make more missions, guns, and well you know, stuff.


People find this review helpful!