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// Note - This is the newgrounds release of the game that has been on Armorgames as pre-release.
****Large File Size, please allow to load****
A flash first person shooter that pins you in a world-wide war between private militia companies out for government-targeted violence & carnage.
You are the 7th special operative in the Unit "Sierra" which is tasked to neutralize the militia forces with your superior skills & tactics.
Mouse - Aim & Fire
Space - Execute Actions
R - Reload
F - Change Firing rate
Q - Change Weapon
V - Night vision ( when prompted )
Down Key - Pause / Menu
Good Game But What Happened At The End?
Good animation, realistic sounds and physics, nice boss fight...wait what? The game is supposed to be about realism but I end things with a boss fight? So basically it sounds as though all the accuracy training acquired throughout the game counts for nothing when you have to shoot a guy in the head over and over. Moral of the story - no more boss fights in realistic games, no more boss fights period.
its an awesome game but a little laggy
gold made flash fps. I will not tollerate objections. Simple graphics but stil detailed, realistic feeback during gameplay, oh yeah, really a brilliant example of how flash games should be developed around well known concept, gameplay and simple but effective graphics. simple my ass lol, did u see how the gun's are animated????
Good, but buggy.
This game has a good premise and a strong base even if your portrayal of certain weapons is more wrong than the movie human centipede. But all in all its excellent the problem is its riddled with bugs and small things that make the game, essentially unplayable. Enemies can duck into cover in almost any area, yet the players choice of cover is non-existant. Second, when enemies are drifting out of cover into line of sight they have some sort of magical barrier protecting them, or no hit box, ive seen countless headshots miss and go through invincibility frames, check into that, its very bad when playing on harder difficulty where even 1 shot means getting hit. Also blind firing enemies.. hit wayy too often, sorry to say but sticking your arm around a corner and firing without looking... needs to be less effective, perhaps give the enemies hit boxes behind the wall instead of expecting us to shoot at a stick hand. and finally, the final level, with the shooting gallery style encounter.. the cover system there, while refreshing makes you completly blind, perhaps giving a blind fire option in cover will improove this.
wow are u sure it a flash game
i don't know what else to say keep up the Great work!!!!
you should think about professorially make games...
A Zombie Survival Roguelite
Explore the mysterious dungeon in this idle RPG.
2D Top-down Shooter focused on bullet blocking mechanics.
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