Simple rules but rich gameplay.
It's a puzzle game about space management, probabilities, sacrifice, risk, skill, luck, time pressure and numbers.
You have to make a path between tiles of same value (no diagonal).
One for the 1. Two for the 2. Three for the 3. And so on.
The linked tiles disappear and new ones arrive on top.
You gain points and time for each of the tiles (higher the value higher the earning).
You can change the values only with sacrifice.
The bomb will destroy a tile but all tiles surrounding will increase by 1.
The atomic bomb will destroy a tile but all others tiles with the same value will disappear (and you'll lose their points).
The game ends when there is no time or when all tiles have been sacrificied.
Only true gamers can beat the 1000 points barrier.
Two other mode :
- Atomic challenge make you play with the same numbers. Every player face the same challenge. Where will you rank without the luck factor ?
- The classic mode does not include the atomic bomb.