Pros and Cons
-has a solid enough storyline for a backbone
-easy to learn
-The timer shouldnt be there seeing as how the amount of enemies you can digest come small waves, so you really cant get a good score if your waiting on the enemies to come.
-I like it, its simple enough that you dont stress of learning how to play it, yet its also addicting and its fun to see whats on the next level.
would have been fun
if the controls actually worked. Actions were slow to the response of whatever keys I pressed or didn't react at all.
It kinda reminds me of Spore...
Maybe you can add an infinite mode or something!
Dude even though the idea was not new, the way you guys presented it was hilarious and also creative, totally loved it! ;)
PS: The music is great...
I went into this thinking it'd be another generic Katamari-style eat-um-up, but you really did a lot to push the genre forward. The fact that the creatures had AI and that it changed depending on how big the Grey Goo was helped keep things interesting. The fact that bigger things were always after smaller things created a great sense of competition, which made an incentive to complete the level faster. And the story was absolutely terrific and hilarious, it's a shame they weren't on every stage.
My only complaints are some of the stages dragged a bit, and I really wanted to follow the scientists into each stage.