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A Mother in Festerwood

rated 3.67 / 5 stars
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Adventure - Other

Credits & Info

Jan 30, 2011 | 9:48 PM EST

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Adulthood 5 Points Bring up a child to his adult years.
Teenagehood 5 Points Bring up a child to his teenage years.
Monster Slayer 10 Points A medal for children who kill monsters.
Motherhood 10 Points A medal for empty nesters.
Treasure Hunter 10 Points A medal for children who seek out gold.
Momma's Boy 25 Points A medal for children who hardly leave their mothers.
Warrior 25 Points A medal for children who can clearly handle themselves.
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Author Comments

Although the world habits dangers of violence and gore,
a young child's task is mostly to play
and to explore.

The job of a mother involves knowing when to hold your child back from the dangers of the world, and making sure the child can handle himself when he becomes too old for you to keep him.

+ Use the mouse to control the mother.
+ You can keep your tiny child near your home protecting him from danger.
+ Letting your child explore alone allows him to gain experience and eventually be able to handle himself.



Rated 4 / 5 stars

This game is amazing, but seems to reset whenever I scroll down with my mouse wheel. Running Chrome Version 23.0.1271.95 m.

Otherwise, I love the feel brought on by the background music, simple design/pixel art, and little secrets. The poem in the beginning sets a very good tone, as well.


Rated 3.5 / 5 stars


you shuld put something in so you can call the kid back un till his an adult

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Rated 3.5 / 5 stars

Mixed thoughts.

First things first. Nostalgic 8-bit graphics...I like em. I suppose if I didn't though they wouldn't be nostalgic.

Music...simple loop. Kinda wistful..kind of hahunting...too short and unvaried though. ..kind of like life....

My first thought was "Wow...what a dumb game."

My next thought was: How true is that in terms of parenting? You can only hold them in the circle so long before you have to let them out and just stand by and watch.

Then, "This would've been better as a flash movie...not a game.....
...but that's when it occurred to me that as a game, it puts the viewer in the expectation that they'll be in control when they find that they're not, the message is even more clear. You actually CONTROL so LITTLE in life...while the ones we love wander beyond our circle of influence and rarely choose to come back :(

*sniffle* I need a tissue now.

Well presented. Seven stars.

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Rated 3.5 / 5 stars

Too random and stacked against you

Not much more to say. Randomness is the largest influence on the outcome by a huge margin - how long the child stays in the fence without being coddled (giving it time to level up before it becomes impossible to contain), what creatures it goes to fight when it inevitably gets out, whether it grabs the sword, etc. This would be fine on its own - roulette is entertaining despite its randomness - but it is so heavily weighted against you that it's almost impossible for you to win. That's not fun.

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Rated 3.5 / 5 stars

it's ok, but...

My stupid kid keeps running out of view of the screen and getting killed. Reading through other rewiews, I especially like the idea of being able to call the moronic kid back. I do like the idea of the game, and i do find it interesting