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hey the hips are comin in front so plz correct it and the guy is showing offf his muscles very much

I'm not entirely sure what I'm looking at here.

That is to say, I don't know the purpose of this ... 'whatever'. For now we'll just call it a test.

As it stands, this work isn't too bad I guess. It looks as if you're going for realistic motion in silhouette form. The figure is doing some of the motion correctly, but this is rather bland compared to actual human movement, and especially so within the context of this particular set of motions.

I can't say that I'm an expert on weight lifting, but I've seen the way they moved. In fact, I'm sure you could find enough videos of weight lifting on the internet to study the movement closely. With that in mind, I'd like to dissect what is, and what is not, going on here.

First and the most obvious, I'd like to point out the points of articulation. I'm certain that you know all that's wrong here. Throughout the movements, the points do not stay connected. And work on the knees. That's about all there is to say about that. Just work on it more.

Next is the actual motion of the lift. You have the basic sort of concepts of lifting here but nothing else. The figure (I think I'll call him figure A from now on) doesn't grab for the bar, nor does it bend its wrists to do so. Beyond that, after a quick study of weight lifters, the legs and arms are much closer together when beginning the lift.
Figure A places closed fist under the bar, manages to twist its wrist and hands above the bar while lifting, and from middle to end its hands are simply behind the bar. Consider making the figure larger so people can notice all the little details. Details like fingers. Each finger working together yet separate. It will take time, but it will be worth it.

Finally, this may be some experiment for motion, but I'd consider facial expression too. By all means work on the motion of figure A first, but afterward experiment with giving the figure a more human quality. i.e. Fleshtone, facial details, maybe some hair, etc. As far as animation goes in regards to weight lifting, what's happening on ones face is very important. Studying the face of a man weight lifting can tell the viewer the strain of the weight and what the lifter is willing to do to lift it. However, that's just a personal preference and doesn't need any real attention for now.

Aside from the above, you do have the silhouette of a human figure down. The torso may be a little oddly shaped or just disproportionate. Or maybe it's just the movement around the near motionless torso that makes it look off. I don't know. Anywho, keep workin' at it.

souvikdas95 responds:

Actually I have very less time here since the submission dates are close to my exams as well... The topic is - Common Wealth Games in India... I like all your suggestions a lot... moreover ,I have just learnt how to use bone tool which i found to be very interesting... You said about the twisted hands - actually the weightlifters prefer either of the twisting styles :)... Making a human figure will take a long time hence it's not possible now though i will do it in my vacations :) ... I will submit my/our team's project by the end of this month which contains all the scenes in lined. i would like to have your views... please consider me to be your friend from now :)... I love flash animations and i hope to become an auto desk expert one day...

Its just the same thing over and over

Its just the same 2-3 second no sound short over and over...

This would be quite nice as a loading screen, but not as a full flash submittion....

Maybe try with different people lifting weights and failing, sort of like a bloopers, and add some sound too.

How ever this does flow nicly so you get a point for that :)

souvikdas95 responds:

yeah... i will put it and re-upload it but later ... thank for voting and watching my content :)

Its a guy lifting a bar...

I don't see the point in making something like this.

Credits & Info

3.65 / 5.00

Jan 22, 2011
11:09 PM EST