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Armor Mayhem

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Acupuncture 5 Points

Unlock the Dart Gun

Amateur killer 5 Points

Kill 100 Soldiers

Apprentice Killer 5 Points

Kill 30 Soldiers

Death from the sky 5 Points

Score a double kill with the Ion Cannon equipped

Delivery 5 Points

Capture 15 flags

First Blood 5 Points

Kill 1 Soldier

Give it back 5 Points

Kill 5 soldiers holding a flag

Gold Digger 5 Points

Earn 1000$

Kaboom 5 Points

Unlock the Rocket Launcher

Master Blaster 5 Points

Unlock the Plasma Gun

Ninja 5 Points

Catch a flag in the air

Once upon a time 5 Points

Complete the first mission

Ouch 5 Points

Get killed by the map

Piggy Bank 5 Points

Earn 100$

Rocket Rain 5 Points

Unlock the Automatic Rocket Launcher

Seek and Destroy 5 Points

Score a double kill with the Auto. Rocket Launcher equipped

Super Virus 5 Points

Win a mission in Overdrive mode

Third time is the best 5 Points

Score a Triple Kill

What time is it? 5 Points

Unlock the Slow Bubble Gun

Will you ever learn? 5 Points

Get killed by the map 10 times

All your base are belong to us 10 Points

Control all the control points in a mission at once

Expert killer 10 Points

Kill 200 Soldiers

Ion Blaster 10 Points

Unlock the Ion Cannon

Keep going 10 Points

Complete 50% of the missions

Mad Dough 10 Points

Earn 3000$

Suit up! 10 Points

Unlock all the armor styles

Weapon Master 10 Points

Unlock all the weapons

Complete 25 Points

Complete all the missions

Master killer 25 Points

Kill 500 Soldiers

Godly killer 50 Points

Kill 1000 Soldiers

Author Comments

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Inspired by Unreal Flash, Raze and Smileys War, here is my biggest project in a lifetime.
It took around 1000 hours of work to complete.

Humanity is at a turning point. Infinite energy crystals have been found on another planet and you have to fight to take control of it. Unlock weapons and maps as you progress to expand the game as you play. Use the map editor to create your own levels!

Esc: Pause the game

Default Controls:
W: Jump A
D: Move
S: Pick up things
E: Give orders
R: View Scoreboard
Q: Switch weapons
SPACE: Use adrenaline
Esc: Pause the game

[Map editor]
http://armorgames.com/pla y/10311/armor-mayhem-map-

Please report bugs here:
http://armorgames.com/com munity/thread/6912432/arm or-mayhem-support


if u need perfect strategy

buy only armors and then weapons

Sequel to this game sucks!

Great flash

I've always loved Unreal Flash, and games like it.

The controls felt quite good, and the adrenaline added something new. I haven't unlocked all of the weapons yet, but there seems to be a healthy variety. The sounds were pretty good (Although I would've liked a resounding "Headshot!" for headshot kills and perhaps "Double Kill!!" etc. ).

However, here are a few suggestions. First, ammo. I understand the need for a 'pickup' key, because in other games of this category it was always frustrating to run into a shitty gun on accident and lose your favorite weapon. However, a. when one runs into the same gun they already have, they really shouldn't have to press 'pickup,' it should automatically add to their ammo count. Sure, it takes away a little technical skill from the game, but overall it should really just be automatic. Furthermore, there shouldn't be a max ammo count for your gun. I understand that these two changes might allow one to use one gun exclusively without much thought, but again, overall I believe it's worth it. Also, the default gun's infinite ammo was pretty much necessary, though it does encourage one to simply spray indefinitely till one finds another weapon. Perhaps it could reload every 30 shots, possess some sort of cool down mechanic, or maybe just slow you down if you fire while moving.

I'll probably try to beat it later, but so far, I also liked the map design, game mode variety, plot, and graphics. The AI was decent too (although on that one giant drill map with CTF, an earlyish level, the opponents would frequently grab my flag and then run around in circles instead of scoring, and sometimes the opponents would act downright stupid). Maybe the characters could have been a tiny bit bigger (headshots might be better off a bit easier than they currently are), but meh.

Overall, great game!

People find this review helpful!

good game

it's a good game, but here are a few minor things: 1.why not give armor improved stats? If I pay 700 coins then I should get something out of it besides looking good :p. 2.The time slowing weapon is kind of useless since you have adrenaline. 3. In some maps it's really hard to jump up on places, when I'm running with the flag with 3 guys on me it's hard to think about if I'm jumping in the exact right place or not, so give it more jump ability please. 4. It would be cool if you could keep the weapons you pick up, and you could stack up on ammo, because the switching weapons button works, but it only switches between your regular weapon and the 1 weapon you pick up, unless I am doing it wrong.
Overall a very nice game with good graphics, good gameplay, fun and addicting.

People find this review helpful!

great game

above average gameplay very weak story line but I really don't care has a very high multiplayer compatibility I was sad this game didn't include any online multiplayer modes but maybe in the sequel..... if there is one... please?

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Credits & Info

4.44 / 5.00

Jan 20, 2011
3:24 PM EST
Action - Shooter - Run 'n Gun
  • Frontpaged January 20, 2011
  • Daily Feature January 21, 2011
  • Weekly 2nd Place January 26, 2011