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Heights

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Author Comments

This game was runner-up for Best Audio in the indiePub's Mobile Competition this past December. You depend completely on the platforms motion in order to move sideways.

You can also find it in the iTunes Store by the name Heights.

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wow.

If for no other reason, I recognise this game for it's sound design. I should certainly be doing so, seeing as you were a candidate for best audio.

I loved the music. Infinitely relaxing, it fitted perfectly with the asthetics of the game (which were quite lovely too). I also loved the interactive element when it came to the sound. Sometimes I would jump, double jump or float, and the chimes that played created perfect harmony with the music. The notes you have chosen musically harmonised with the specific chords of the song at all times, and it was an excellent design choice.

Unfortunately, many people will not conciously recognise your design choices in this regard; this is made worse by the fact that it is difficult to enjoy the music, a big part of the experience, while you're pressed for time as you play the game. It is also a very different platforming experience to many, and essentially players are taken out of their comfort zone and must play the game a different way to traditional platformers (in which you can move left and right). Players will be focusing more on trying to work out how to play the game well, rather than the actual visual and audio design. This is made more intense due to the time limit.

None of this is actually bad, but I found myself stressing as I played, which is disappointing because I would imagine that if time were not an issue, the game would be very relaxing. And I wanted to be relaxed by, and really enjoy this game. It wasn't an incredibly hard game, but I feel that it was more challenging than it really needed to be, and that was because of the time limit.

Perhaps you could take this same idea of interactivity between player actions and sound design and apply it to another style of gameplay (perhaps less demanding in terms of concentration and skill). You could also take the gameplay ideas present here and make it the focus of a game, rather than complicating it with (admittedly amazing) sound design and graphics.

Of course, this is all my opinion and irrelevant to this actual submission, and I will score this game for how it is.

In short, it was a fantastic game with amazing music, clever sound design and pretty graphics. However, the score has dropped a bit due to unnecessary time restrictions in a game that gives an atmosphere of relaxation.

Keep it up, bro.

Hit and Miss

The artwork is adorable. Loved the sound effects and music. It was very relaxing.

The fact that I couldn't move left or right on my own felt problematic though, as I'd often get stuck in certain areas as the time ticks down. Which is another thing. I can't stand being timed when I'm playing something that should be relaxing.

But overall, its worth a try. Its a concept that you should definitely continue working with and improving upon.

this game...

this game is so....so....implcict. i mean, the motive hints at so many different things. and all of tehm are good. but the one idea that kept shooting at me, was the ups and downs of life. sometimes, nothing goes your way, none of the platforms are cooperating. the blob is your life. how sometimes you will go in one direction, sometimes the other way, sometimes you decline, and sometimes you will climb to greater Heights :) beautiful, and equally great music :) make more games like this, kay? truly amazing game.

loved the music

its a gret time killer n love the music, wts the name of the song?

Pretty Cool.

Next thing you know, they'll make a platform game where you can't jump. It's amazingly designed for a game where you can't move left or right. I'm sure Mario would destroy this game though. lol

Credits & Info

Views
7,505
Faves:
6
Votes
13
Score
3.00 / 5.00

Uploaded
Jan 20, 2011
2:03 PM EST