Interesting, but when the gaps are located on the middle at one level, and at the outer edge on the next, it is extremely unlikely to be able to pass. Only if player keep the up and left/right keys pressed from the jump, but even then, if the gap isn't there, game over.
I don't think there is much to do after level 50.
i really like this in fact i wish i got this idea.
One thing that could be improved would be the movement but thats pretty much it.
It's a great game. Sometimes there is just no possible way to do it though. For example, suppose that on one smash your options are far left and far right but you're closer to the right (due to previous smashes) so you take that one. Next, both are far left and you immediately run that direction but can't make even the closest of the two, even without any delays in movement and perfect reaction timing.
This exact scenario and its mirror is invariably what kills me just about every single time. Getting a high score is both skill and luck because of this. Certainly it takes a lot of skill. But at any point you could be unlucky and have both gaps appear at the exact opposite side from where you are and have no possible means to get there.
It's safest to choose gaps nearer the middle if you can, but this isn't always possible either so even with no bad choices made by the player, they still can lose through no fault of their own, but just bad luck.
This is a really, really, really cool concept. It's incredibly simple but the nice harsh sound effect and music really make it fun to play. Since there are always two gaps, it would be cool to make a multiplayer mode where two players play at once and get bonus points if they end up in different gaps. Also maybe a button to make the platforms clash earlier, and/or a timer. I like how the gaps are randomly determined each time, too. The graphics could be given a boost too
5! It's awesome! All my 5 starz belongz t0 7HIS!