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Zombie Smasher II

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Zombies over run your town and its your job to kill them
use up to 8 weapons in 9 different levels
blast away at zombie guts with a M9, MP5K, SPAS-12, WA-2000, MPL, Akimbo Models, UMP-45 and M16.
Over 4 differnet types of zombies to slay
STORY PLOT - Zombies break into your house, you than have to kill them and find the base, go deep inside there base and kill the boss.
(If you missed the text on how to kill the boss, shoot it in the head)

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It was good but as someone said below you definitely need to work more on the back round and the health bar. Every zombie is a 1 hit kill which would be cool if it also didnt include the boss... the automatic guns should actually be automatic instead of single fire shots. The game in general is pretty interesting and a good start. Keep it up


it made me laugh,hahaha

It scares sometimes,the monsters come all of a sudden
well made game,keep the good work


I've seen better, but I've also seen MUCH worse.

hmm it was ok

well the guy below me pretty much summed it up but if you could add more levels and a money system and able to buy weapons it would be alot better (including what he said) :)

Great, keep improving!

The Good:

This is a welcome improvement over your first Zombie Smasher. The custom graphics, the variety of weapons and enemies, the different stages, and the final boss are all breaths of fresh air. Keep improving and you'll have a top notch game in no time!

The In-Need-Of-Improving:

The graphics, while good in a few areas (certain zombies, most of the guns), could really use some improvement in others (the green blob, most of the backgrounds, the health bar, the boss). It didn't feel like you spent as much time on the backgrounds as you did on the guns.
You should definitely add in attacking animations for the enemies (don't just have them move closer to you and magically do damage).

The sounds are also a bit annoying, but bearable. Consider using a free tool like Audacity to make them a bit less painful to the ears (especially the SPAS-12). Or consider using a generator like sfxr to make new noises altogether.
You should definitely add in background music.

I mentioned the variety of weapons and enemies before, and this is definitely an area where you can improve. I feel like the variety offered in this game is a "false" variety. The guns may look different but they all act the same. The enemies may look different but they all act the same. Make guns and enemies have different stats. The boss especially shouldn't be a one-shot kill.

Finally, you'll want to get rid of the "play" option when you right-click on the game. It lets anyone just skip past the level they're on. Just google "flash context menu tutorial" and check out hideBuiltInItems.

The One-Sentence Summary:

This game is a big improvement over the previous game, keep making games, keep improving, and keep loving what you do.

2/5, 5/10

Ver2ion responds:

Hey, I am creating Zombie Smasher III ~ and I have done a lot of what you said. Your in the Special Thanks section of the game :)

Credits & Info

2.43 / 5.00

Jan 9, 2011
5:57 PM EST