Designed and programmed in 2009 by Blake Leftwich in Flash using Actionscript 2.0
I created this game with the goal of staying true to classic brickbreaker gameplay while utilizing modern game design to evolve the genre. PANIC is easy to learn and every challenge, although varied, only requires knowledge of basic techniques to overcome. I hope this has yielded an addictive game that is accessible to anyone and appealing to everyone.
In addition to tweaked ball control and the ability to aim and launch the ball I added bonus stages like baseball and juggling, gravity and a risk/reward system that increases the score multiplier and ball speed with each bounce. As a fan of classic games, I simply aimed to make the brickbreaker I always wanted to play.
INSTRUCTIONS: Multiplier and ball speed increases with each bounce. Click the mouse to cash in your points and slow the ball.
DESIGNER NOTES: I've been playing brickbreakers and pong since the early 80s so I prefer to play on hard mode. You can put "english" on the ball by clicking the mouse around height of the bounce (when it turns to come back down). The enemy on wave 3 of stage 1 can capture the ball. If you destroy him (by bouncing him off your paddle a few times) when the ball is captured, you will get more points and the ball will return to its starting speed without cashing in your points. I have used this technique to get a perfect run of the first stage never clicking to cash in. I've never played a perfect game. If someone does, please post it! Yes, clicking the mouse key to cash in your points in called "pressing the panic button". Hehe!