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Mechanical Ice Apocalypse

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Lazors 5 Points

Get killed by the lasers

Patience 5 Points

Watch the entire credits scene

Showoff 5 Points

Submit your high score

Story 5 Points

Listen to the entire story

Suicidal 5 Points

Die ten times

tldr 5 Points

Skip the story midway

Bronze 10 Points

Finish under 3:20

Silver 25 Points

Finish under 2:50

Gold 50 Points

Finish under 2:20

Ninja 50 Points

Last four minutes without shooting

Winrar 50 Points

Kill the boss and save the world

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

IMPORTANT: If you get a glitch as demonstrated here (http://www.youtube.com/w atch?v=opDgxCm9ij4) upon beating the game and then trying to play again in one sitting, please PM me (Bcdefg123). Neither me nor 3D-xelu can replicate it.

5th place in the Game Jam according to Edmund! And apparent fan favorite! Thanks for your support!

Latest version: 1.3.3 (The DiMono update): The time you see you got after the game is now the time you submit. I also fixed an error upon restarting that didn't seem to affect anything, but still.

3D-xelu has made a video walkthrough for this game: http://www.youtube.com/wa tch?v=l87O_xOAvv8

*whew* Ok, so this is Team Moose's Game Jam submission. We had four people, but the only ones who did anything worth discussing are me (bcdefg123) and 3D-xelu.

3D-xelu had this idea, and he did all of the art, found the music, and for the most part spearheaded the project. For three days I spent virtually every waking hour on this project with him, and we are both pleased at the end result. If nothing else, it certainly is the nicest looking of the Game Jam games XD Anyway, I truly am VERY, VERY grateful to have such a talented teammate... there were also two absent ones, but hey, who cares about the details? And I'm just glad I was able to keep up, especially in that climactic final hour of the competition where we were both madly trying to get things done.

Anyway, enjoy.

Stuff added since the Jam (so you can get an idea): Medals, Wuss Mode, Scoreboards and Timer, go back to menu buttons, control scheme tuning, pause button, mute button, making HUD stuff semi-invisible when flown under, core and collision tweaking, breaking the end of the game and subsequently fixing it :P

Some Half-Life 2 sound effects are used, and are property of Valve.



Good game, kinda reminds me of contra for some reason.

Dman Austin Breed!

The game is good, it is just a lile repetitive and predecible (yet, i´m bad at it...)
Still, i really liked it, keep up the good work.

Pretty good for 72 hours

The music and graphics in this game were both very good.
The only problem I had with it was the "difficulty".
There's a pretty major difference between a game that requires skill and practice and a game that requires rote memorization.
I don't mind dying over and over while playing a game, as long as those deaths don't feel cheap.
Really, how was I supposed to know that I had to dart through the lasers while they were off?
If you really need to put one hit kills in a game, it's generally a good idea to give the player a warning that they should be avoiding something.

bcdefg123 responds:

"Really, how was I supposed to know that I had to dart through the lasers while they were off?"

I really don't think there's any hope for you in this game. - Brian

Not to hard

@luxiolover it was the game maker to test the game ^^

actually i did it in my 2nd try, on 2.11.XX.
the movements are predictable and i only died the first time on the lasers, and i waited the see the rest of the movement and then it was to easy.

My Ikaruga days prepared me for thing like this xD

too hard

how did that one guy get 0:00:00????

bcdefg123 responds:

As AnimationFree said above you, it was a game tester. We asked to get that (and others) removed. - Brian

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