Almost as annoying as Xeno Tactic.
Once again, we have another TD game that confuses obfuscation of game rules with depth of play. There's no real enemy diversity or level diversity here to present new and interesting tactical challenges. Just a really pointlessly hard game.
From the bone-shatteringly stupid towers who favor the nearest enemy rather than the enemy closest to the finish line, to the splash weapons that vanish in midair if the enemy they're targeting happens to die, to the upgrades that cause your turrets' stats to go DOWN, practically every common TD element has been given special Magical Fail Powers that cause it to not do what it says on the box.
This philosophy of hiding important details from the player extends to the basic interface. Since unit stats are displayed as bars rather than numbers, a desperate player can't even try to crunch the numbers. The timer starts ticking down before you place your first turret, giving the player no chance to learn to a new level's layout. If you so much as take the time to note which door the enemies are coming out of and which one they're heading towards, you'll waste valuable seconds.
The result is a game in which it is impossible (or at least very, very unintuitive) to predict the results of any choice presented to you. The entire game is a clusterfuck. You'll spend dozens of replays trying to figure out what the magical combination is that will actually prevent prisoners from escaping, and then the game slaps you with a Demerit.
The game. Punishes the player. For trying to learn.
There's just no excuse for this. The game tries to be un-fun in every way possible. First it prevents you from winning. Then it prevents you from learning. Then it prevents you from playing. Un-fun doesn't even cover it. This game is antifun. I would treat it like a game-as-art experiment if the graphics and sound weren't trying so hard to actually be good. They actually support the theme of the game extremely well. I can't accept it as a Troll Submission either for the same reason. I just don't know what to make of it.
If you enjoy constantly dying because your units are drooling incompetent morons, constantly being forced to choose the lesser of two evils in realtime with no prior gameplay experience, losing level progress as punishment for trying to figure out the core gameplay, and being overwhelmed by stupid unwinnable odds rather than any legitimate challenge, go play the pen & paper RPG Paranoia with some friends. You'll have a lot more fun than you would trying to figure out how to wring the fun out of this pile of bullshit.