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1956 BNL

rated 3.41 / 5 stars
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Action - Platformer - Puzzle

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Credits & Info

Dec 21, 2010 | 2:38 PM EST

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Author Comments

This is a game made in 48 hours for Ludum Dare #19! The theme was "discovery".

Controls are just mouse position and clicking.

There are rules for the glow, when the boost is usable, the color of the glow, and when you can break through walls. Figure them out, then figure out where that cake is!

(there is some reasoning behind the odd name, but you'll have to discover it for yourself)



Rated 3.5 / 5 stars

Concept was good.

It took me a few seconds to figure out what i was supposed to do in this game (Yeah, i didn't read the author comments, but after that, it was fairly easy. I do agree with everyone else though, using the mouse as the main input for this game wasn't a good idea. Often times i would click outside the game window causing it to pause and that would become pretty frustrating. It adds some difficulty.


Rated 3 / 5 stars

Pretty good!

Good game but like Phantom said I think the WASD or arrow key movement would of fit this game better!! Keep on trying to improve!! the creator of Clear Vision 1-4 told me to



Rated 3 / 5 stars

Not bad.

I don't think control via mouse as executed in the game was the best idea, but I can't think of any alternative besides the tried-and-true arrow-key or WASD set up. Sometimes I'd need to be going in one direction in one screen, but a completely different direction in the next, so there'd be a lot of flipping back and forth between screens while I tried to get the guy where I needed him. I'm not epileptic, but such quick flicking between screens was mildly uncomfortable to look at.


Rated 4 / 5 stars

Very good.

A very intresting concept, a bit hard to undersatand but great music !