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A moody (well, grumpy) anti-platformer that I started in Ludum Dare 19. It's all about the exploration, the secret rooms, racing back to re-fuel. It's not entirely obvious, it's not entirely easy, and I'm entirely fine with that.

Oh, and there *is* an ending, but you're probably going to have to work for it.

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It started out fine but when the map got much bigger i lost all hope for humanity.

Something happened, and i couldn't move to the left. I tried refreshing the page, but nothing changed. Don't know if it was part of it or not.

Love it! <3
The controls are somewhat difficult, but considering the intelligence of the instructions, it didn't surprise me. And that's not an insult to the creator, it just seems fitting that the robot should move like that.


it was fun. i thought it was a little too easy but for the most part i like the idea. the controls were a little clunky but to me that just added to the experience. pretty good over all.

I'll be honest

I really enjoyed it. Although the controls seemed a bit out-of-hand, and at times difficult/clunky to manage, the whole system of picking things up on your flying duck-robot thing (at least, that's what I thought it was) while trying to maneuver so gracefully as to bump in to an object, so you may "mix" two of the things together to where they explode, affecting the walls around it so you may continue your exploration, seemed to be well-thought out. I wouldn't be too surprised if this got frontpaged, but either way, this game shouldn't be overlooked.

Credits & Info

3.31 / 5.00

Dec 21, 2010
12:44 PM EST