Thank you ruthlesace for supporting NG!

We're 12 people from our target today. Why don't you be one of them?

You can support NG too and get tons of perks for just $2.99.

Create a Free Account and then..

Become a Supporter!

Planet Defense 1

Share Collapse

Author Comments

In this game you need to protect helpless Earth from giant asteroids and devastating comets using automatic turrets. The gameplay of this game is simple. You've got to purchase turrets and drop them on the orbit, aiming at the advancing space bodies. If you destroy an asteroid or comet then you earn some money to buy more powerful defensive weapons. If Earth is destroyed then your game is over.

Controls: Mouse Use cursor keys for moving on map. 1-5 keys to quick place defence ships (don't work in fullscreen mode)


its alright

it could use an upgrade section and a store to buy more ships and such. 5/5 10/10

People find this review helpful!

Decent game

How hard is it to make a goddam mute button tho?

below me

that is the kind of helpful comments that i like to look at thanks, game was good but the rocket friendly fire got a little hard to control so iput them a litle away from earth and other ships, but heal ships kept disapearing even though they were protected

Damn, fun as it is, it missed a bit of potential.

The ships were well thought, but their attributes were not clearly described.

The first ship is the weakest, but decent for slowing down the asteroids and otherwise changing their trajectory.
The second ship's laser is the most reliable way to take down asteroids, but for twice the cost of the machinegun turret it's not as effective for just 'controlling' where they go.
The third ship heals others nearby, which is a bit tricky given that they always move around (and can't heal itself). Use it to protect expensive unit clusters or such.
The 4th ship's rockets will destroy just about anything in one shot, and its range makes it nice for outposts (or to spawn into a comet's location), but the friendly fire makes it bad to try and support much (though a cluster of them firing the same way makes for one hell of a redirecting wall, since they'll knock tons of asteriods into each other.
The 5th ship is a wall, which is essential to get past the later rounds. Put lasers and a healer or two behind it and throw them halfway between spawns and the planet so the walls soak up the momentum and send them all to either side, away from Earth.

I agree that the game could use more ships, and I liked the unlocking system, but money gets to be a bit too difficult to acquire later on, so the game eventually would get to the point of more asteroids spawning than one could possible fend off, too. But the whole 'more' aspect is to be expected of a first game (sequels to games are where you'd have such things), and its simplicity is used quite well to make a very well thought game.

I did pretty well for only playing it once, I'd think:
# 367. Zaneshift 11657

So let me toss out some general advise:
-Pay attention: The asteroid spawns are predictable, and when you get a large number of ships it's easy to have a side fall completely without noticing. Wall off sections that are directly in spawn paths.
-Control the asteroids: Straight lines of ships leading from the planet outwards works very well, as they can deflect asteroids as they approach rather than needing to stop them all at once, and when you do have to stop them at once, use walls (final ship) instead. To just generally scatter a cluster, use rocket turrets.
-Don't stick to Earth: When your ships get pushed back into its gravity, they're gone, and it eventually happens, so build out about halfway between the planet and the edge. The more room you have to fall back, the better, but scatter too far and you won't be able to do much either.
-Stop spending money: It's so easy to waste a lot of money on turrets you don't need, or in the wrong place. Walls in the path of asteroid spawns is the most important (aside from taking out asteroids), so save up some money for emergency walls, rockets, repair, etc.. Using repairs where there already is a repair ship is -not- a waste, a bunch of repairs surrounded by walls can completely split an asteroid cluster apart, especially with some lasers thrown in. Once you get to a certain point, the machinegun turrets are not worth the trouble of spawning unless you need something to suicide block some asteroids or something.

I'd give it an 8 for being a bit too repetitive... if not for the fact that the title is Planet Defense ONE... Definitely stands out among the defense games out there, it's never frenetic in pace, nor over-complex in upgrade systems... Simple premise with an incredible amount of strategic depth for such a limited arsenal.

Perhaps having WASD as an alternate navigation might help, though minimap clicking is quite intuitive too.

The music and sound effects are nice and provide a nice ambiance, and the graphics suit the game as well... Just feels like there's so much more potential, great game, I'll stop rambling now.

People find this review helpful!


Great game, very fun and addicting, but could use some extra features, like upgrades for the defenses to increase attack, HP, range, maybe give some of them the ability to slowly regain health over time, add shields or some sort of system to attempt to dodge asteroids, things like that. Two or three extra ships wouldn't hurt either, but the ships already in are great. Overall, very fun.

People find this review helpful!

Click on an icon to vote on this!

Credits & Info

3.58 / 5.00

Dec 21, 2010
11:09 AM EST
Strategy - Real-time (RTS)