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Blop-a-gotchi V5

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Hey guys, it's time for V5 of blop-a-gotchi. There are a few new things to tell you about! Including:

. You actually have to do something when you work! (just click the block)
. Customize hair and body color/style!
. New graphics!
. 2 medals! (currently being approved)
. Some glitch fixes!
. And some other cool stuff

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What was the point of this?

I really don't see what the point of this is - I've tried clicking everything and going through the motions to try and make sense of this game for you, but to little avail. What I would suggest is that you give us an end goal of the game - the original Tam-o-gotchi has the goal to make the creature grow up big and strong, so they could either leave home, or keep them dependant, so they eventually die in your care.

I think that the design looks decent and that's the reason behind the stars, but you need to put a lot more effort in to make it a good flash project - without that, it's just another game and a pretty poor one at that.

With the way that you can change the colour of your "blop", that's a little extreme after they are already there. Yes, the hairstyle, I can see, but the colour should be fixed from when it's born, or appears, or however you see it as working.

I've never advocated gaining "smarts" from either watching TV or listening to the radio. Work, by using a pneumatic drill to smash apart some block of wood or stone is a decent way to earn money, but making it a "click as fast as you can" mini game makes it get very old, very quick. Perhaps stimulation could be gained from mini games, such as chess, checkers and so forth?

This piece needs a lot of work, just to ascend to "average", I'm afraid.

[Review Request Club]

up-a-notch responds:

ok thanks

Kinda cheap

Hey up-a-notch,

Graphics are kind of cheap, animations are little if any. I have a feeling this game isn't really about the usual "gaming" experience that you get from it, but rather just a fun way for bored people at work to be reminded how unfortunate work life is. The choices of a hamburger, Wii, toy bear, and TV don't really make any difference to how the game is played except for arbitrary stats "smarts" and "food".

There is one mechanic to be explored within this game, and that is you earning money to buy several upgrades. I reckon if at least you made more purchasable objects, then this game would be a lot more fun. In fact, make at least 20 purchasable objects, ranging from pitiful to fantastic, a broken glass to HD TV surround system home cinema set. Heck, even a Victorian villa by the sea, while you're at it.

The avatar of your picking sways his head side to side and now has customisable hair and body color/style! I would work on making him seem more cute, maybe even simplifying it, such as in the real Tamagotchi. I bet if you altered the settings and gameplay, you could make something far better than that thing.

--Wow Factor--
I wasn't particularly amazed, because most of the features in the real Tamagotchi weren't employed in this. For example, a receding hunger bar, dying if you have no food, a 'fun' meter, etc. The graphics weren't particularly amazing either, but you have the core of something that just might work, if you polish it.

--Personal Tilt--
In all honesty, it's a middling-to-crap game, but with a lot of potential. If you want ideas on how to progress this game further, you can PM me if you like, because I've got some wacky and fun ideas for a game like this. Thanks for letting me play.

--Production-- = 9/20
--Experience-- = 10/20
--Style-- = 10/20
--Wow Factor-- = 8/20
--Personal Tilt-- = 9/20




up-a-notch responds:

Thanks man i will PM you


I didn't enjoy this at all.

Animation / Graphics - There hardly was any animation, besides things falling down, like the TV, or even the thing your 'Blop-A-Gotchi' uses to work with. So, that made it a lot less appealing. The graphics, not terrible... I have seen a lot worse, but that's not to say this was anything good, or new.

Story - There isn't one.

Audio - The sound in this game made me instantly want to press the mute button, it was just... Nerve wracking, the music, the radio, the sound from the TV... If you want to make a game that you want people to take seriously I suggest you really work on improving all of that.

Overall - Not a good game, wasn't entertained at all while playing it, not appealing visually at all, too simple, click this... click that... etc.
Not a game for me, personally.


up-a-notch responds:


More additions?

I have to admit I was a little turned off by the fact I couldn't starve my Blop... but I guess I'm just a jerk.
Other than that I thought it was kind of fancy. I was happy to see that he grows based off the amount I feed him AND could feed him bears.

Have you considered storing food items and such in arrays? I thought it would be kind of cool if you could drop food, but if he wasn't hungry (or if he was sick) he wouldn't eat it... He might waddle over to it if he's hungry and eat it, but if it's been there too long it might make him ill... Just a thought.

Also; I saw the save/load option... I dunno if that saves sessions or anything like that, but have you considered using "Mochi Social" or some other social library? Being able to post stats, save state and invite friends on facebook and stuff might open up your audience later on.

I noticed a few glitches, but they were all just animation based so a quick adjustment to the play/stop commands in the code should fix that up pretty nicely.

Hopefully this is helpful, good work.

up-a-notch responds:

thank you for a AWESOME review dude :D


liked the music

up-a-notch responds:

thanks...I think

Credits & Info

2.56 / 5.00

Dec 18, 2010
8:43 PM EST