Simple but effective
I have seen a lot of different types of loading screen in my time, but this was the most fun watching the squares slowly fill in.
On to the actual game, I thought the presentation was first class, everything looks slick with the graphical user interface being very user friendly, the instructions are all clearly described, and if you click on a menu option you know it will work perfectly, when pressing the return key, and you press it again, it will close down that particular screen, keeping things smooth.
I played the four games in the order they were listed in, beginning with the shooting game. This was a basic '360 degree shoot everything that comes near' type game. It was done in a simple way, but was clean and efficient and without any niggling little bugs. I would have liked to have seen a bit more depth, but that would defeat the purpose of this being a simple shapes game.
The second mini-game was rather addictive, it took me four attempts before I managed to get the blue square across to the right hand side, and amazingly I did it with only one second left to spare, talk about pressure. Again, I would have liked more depth, but I think the intention of the collaborators on this project, wasn't to go all out and make a complex game, it was more about experimenting with different things, learning how to make certain concepts work in a game and they certainly succeeded on that aspect of things.
The cocaine game, to be honest, I didn't know what I had to do and just tried to click random values into the empty boxes. I would have liked some basic instructions on how to play this game. Everything was clear in terms of how it looked, but it was my least favourite of the four mini-games.
The fourth game was a little bit like R-Type, a side shooter. The shapes and controls were clean and responded well when pressed. I found it very difficult to avoid all the blue circles after a while and didn't manage to complete the game.
The music was casual, perfect for this type of game. It gave me a feeling as though I was playing a MAME game, with that trademark classic arcade type appearance.
Even though the artists that worked on this collaboration could only use shapes, they managed to put together a very creative exhibition of their collective talents. None of the games were overly-complex, but everything was extremely organised and it worked as a whole. I think the most important thing for any person learning Flash, is to learn how to make things move, collide or sound and so in that respect, the collaboration is a big success and I could only see you guys going on to make something very very good for Newgrounds in the near future.
Knowing the main man himself, a certain Mr. Jack Stickman, I have been watching his work closely and his Flash projects always seem to improve on the one before it and thus I would conclude that he will be the one to look out for in the future, I'm sure his talents will not go unnoticed.