why can't you make it 4 instead of 3.5?
good game its better than strategy defense 4 and 5
What is up with you, man?
I agree with everyone else. If you're going to remake a game, you need to change more than just a few minor details. Make a storyline, add new units and specials, or better yet, JUST MAKE A NEW GAME. This somewhat makes up for Strategy Defense 6, but you're not impressing anyone.
i'm one of your fans, but this is a little bit disappointing, you need to upgrade more than just a bit graphics update or swapping image, please consider a bit more before making a half baked game, i'm sure you have your reason, but we need to be refreshed by fresh idea, i still give you 8 for the gameplay, but the rest is nothing more than the old game .... sorry dude but im still looking for a good game from you *Cheers!
This game, despite it being easy to win(you just need to spam), can be great. It could be either a long grind or a fast win, depending on difficulty and style of play.
For me, I used 2 methods to win.
1) Charge - No defence at all, just spam troops, preferably having large range over damage and speed. Can your opponent handle ALL of your troops when you charge? Good for matches where your troops fight headon
2) Defence over Offence - You use big towers as soon as possible, to guard, using special as well, to defeat waves of enemy troops before you launch your big attack. Good for matches where your troops fight by the sidelines
Very little strategy, very little defense.
You know, I think I'm starting to appreciate the subtleties of this series a little bit. Yes, it's still a long, slow, tedious grind. A futile perpetual slog through enemy territory, interrupted only by the celebratory precision airstrikes that always accompany a new content drop. Like the amazing invention of vehicles that make you slower, or three guys standing in a row who inexplicably cost less and do less damage than they would have if you'd bought them individually.
But underneath all that, there's a good game struggling to get out. The core gameplay is still flushing your entire nation's economy down a big toilet until the pile of corpses is so big, it tips over and flattens the enemy base, but every now and then you'll notice touches of actual depth. The units are actually varied, even if it did take a while to notice it. In general newer units still trump older ones, but there are considerations like whether to favor range or movement speed. In some situations you'll want to buy a bunch of the very strongest unit to give you a damage spike, but for the most part the sweet spot seems to be something one generation old, favoring movement speed or health depending on how far away the front lines are from your base.
Finally, the game throws some asymmetrical level designs your way, including a couple which do allow for some strategy, and one which is fought entirely defensively.
That said, it's still not FUN. This is Strategy Defense we're talking about. The flash game series synonymous with tedium. It still lulls you to sleep with 20 minutes of stalemate, followed by 30 seconds of frantically trying to balance tank and boat output when the alternate routes start opening up. The turrets are still pretty much useless, not that that stops the enemy from instantly purchasing a complete matching set every single time the inventions happen. At its core it's still the tactical equivalent of Will It Blend.
If you're looking for a good time-waster and you have the patience to stomach waiting for two incredibly slow-moving armies to collide the center of a map like two stom systems on a weathermap in real time, then you've probably already played an enjoyed the other Strategy Defense games. This one is no exception. It's another Strategy Defense, in all its glory. If you're into that kind of thing, enjoy! There's very little strategy, and very little defense, but at least there's a little bit this time. That's gotta be an improvement!