I feel sorry for you. If you're gonna make a game, make it good so you don't waste YOUR time and OUR time. The least you could have done was added a story line.
This game has been completely drawn with the mouse.
----
UPDATES: Version 2
-eliminated many bugs in the game
-added another medal
-I have expanded the game map
-added new things
----
A working day like any other in the old mine, run and explore the mine before the gas kills you!
INSTRUCTIONS:
A-move left
W-jump
D-move right
R-restart
Credits: thanks to Spysociety for helping me with a code.
----
This game has been completely drawn with the mouse.
I feel sorry for you. If you're gonna make a game, make it good so you don't waste YOUR time and OUR time. The least you could have done was added a story line.
Lacking
If you learned anything from why this? then you should know to use a better platform engine. People should not dip below the ground when they land from a jump. Also, are you really so lazy that you couldn't even have the guy stop walking when no keys are pressed? Or do you not know how to? That would explain a lot. Don't use the excuse that this was drawn with a mouse because I know tons of other artists who do well with a mouse. Also the story was nonexistant. You walk around in an underground maze hoping you don't fall into a trap. That's really fun.
Getting annoyed with the jumpings?
NOTE: HAVING PROBLEMS WITH JUMPINGS, HERE IT IS THE ANSWER!!
The system is tricky so what you need to do is w + d, not d + w!!
thanks for your advice and for your review
Nice production, slightly repetitive and annoying
Hey ugolegend94,
--Production--
The stylistic art of the game is very nice. The pixelated retro feel of the game is complemented by intuitive control and wonderful music. I love it when games take music off the audio portal, it's just that much more fantastic. The trumpets are hauntingly beautiful.
--Playability--
As a trial-and-error retro pixelated maze game, it succeeds. However this type of game also brings along with it a degree of frustration, which may lead to the bad ratings. In other words, the difficulty is too high, and not particularly fun in all honesty.
--Genius--
The maze in this game is an ingenious blend of traps and gimmicks. However the feeling you get when you find yourself trapped in a hole is horrible. It turns me off this otherwise fantastic concept for a game. I would consider tweaking the gameplay to avoid boring repetition.
--Flair--
A new type of game, unique in style and content. I love those timers that you see scattered throughout the maze. However, I do not like the fact of these timers resetting; I would rather see the timer just keep counting down as you go along.
--Tilt--
In my opinion, this is a nice, fairly well made game, which is frustrating and gets boring quick. This is a frank review, but it might be a needed one. Tweak the gameplay a notch and this may be a hit! Thanks for letting me play!
--Production-- = 8/10
--Playability-- = 5/10
--Genius-- = 7/10
--Flair-- = 8/10
--Tilt-- = 5/10
Overall Score: 6.6/10
Rounded Score: 7/10
Verdict: Getting Good!
Benjamin
--REVIEW REQUEST CLUB--
Needs more.
This game should have had much more success than it got, but it's plagued by a couple of annoying traits. Certainly, getting stuck in a level where you can't jump or escape is bothersome. I almost ragequit after it happened a couple times in a row.
The game looks really cool. I'm generally pretty critical on pixel art, but you pulled it off artfully. The game looks polished; there's not much excess, and I have to compliment you on color choice; it helped the mood a little.
I think if you go back and have a look at level design, you'll end up with a much better product. I love the concept of the game, and the general design is almost admirable, but the end-result just falls a bit flat.
Review Request Club