I feel sorry for you. If you're gonna make a game, make it good so you don't waste YOUR time and OUR time. The least you could have done was added a story line.
If you learned anything from why this? then you should know to use a better platform engine. People should not dip below the ground when they land from a jump. Also, are you really so lazy that you couldn't even have the guy stop walking when no keys are pressed? Or do you not know how to? That would explain a lot. Don't use the excuse that this was drawn with a mouse because I know tons of other artists who do well with a mouse. Also the story was nonexistant. You walk around in an underground maze hoping you don't fall into a trap. That's really fun.
Getting annoyed with the jumpings?
NOTE: HAVING PROBLEMS WITH JUMPINGS, HERE IT IS THE ANSWER!!
The system is tricky so what you need to do is w + d, not d + w!!
thanks for your advice and for your review
Nice production, slightly repetitive and annoying
The stylistic art of the game is very nice. The pixelated retro feel of the game is complemented by intuitive control and wonderful music. I love it when games take music off the audio portal, it's just that much more fantastic. The trumpets are hauntingly beautiful.
As a trial-and-error retro pixelated maze game, it succeeds. However this type of game also brings along with it a degree of frustration, which may lead to the bad ratings. In other words, the difficulty is too high, and not particularly fun in all honesty.
The maze in this game is an ingenious blend of traps and gimmicks. However the feeling you get when you find yourself trapped in a hole is horrible. It turns me off this otherwise fantastic concept for a game. I would consider tweaking the gameplay to avoid boring repetition.
A new type of game, unique in style and content. I love those timers that you see scattered throughout the maze. However, I do not like the fact of these timers resetting; I would rather see the timer just keep counting down as you go along.
In my opinion, this is a nice, fairly well made game, which is frustrating and gets boring quick. This is a frank review, but it might be a needed one. Tweak the gameplay a notch and this may be a hit! Thanks for letting me play!
--Production-- = 8/10
--Playability-- = 5/10
--Genius-- = 7/10
--Flair-- = 8/10
--Tilt-- = 5/10
Overall Score: 6.6/10
Rounded Score: 7/10
Verdict: Getting Good!
--REVIEW REQUEST CLUB--
This game should have had much more success than it got, but it's plagued by a couple of annoying traits. Certainly, getting stuck in a level where you can't jump or escape is bothersome. I almost ragequit after it happened a couple times in a row.
The game looks really cool. I'm generally pretty critical on pixel art, but you pulled it off artfully. The game looks polished; there's not much excess, and I have to compliment you on color choice; it helped the mood a little.
I think if you go back and have a look at level design, you'll end up with a much better product. I love the concept of the game, and the general design is almost admirable, but the end-result just falls a bit flat.
Review Request Club