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SteamBirds: Survival

rated 4.28 / 5 stars
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Credits & Info

Dec 3, 2010 | 4:19 PM EST

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Author Comments

"SteamBirds: Survival" (SB:S) is a dogfighting strategy game that lets you take on an ever-growing number of enemies until you finally bite the dust. It is the sequel to the hit game "Steambirds", which was played by over 10m people worldwide, praised by sites such as Penny Arcade and Rock Paper Shotgun, and was recently ported to iOS and Android.

SB:S features 24 distinct planes, each of which have unique strengths and weakness that emphasize different play styles. Each plane has its own local and global leaderboard, so you can pick your favorite then fight to distinguish yourself as the master of that plane!

How long can you last against an endless onslaught of enemies? A million lives depend on the answer to that question..!



Rated 4.5 / 5 stars

Pretty good

I think it was pretty good, maybe the movements were a little slow, but that would be my only criticism.
I'm glad to know I wasn't the only one who played Critical Mass ;)


Rated 4.5 / 5 stars

Neverending Stream of Fail

Well at least on my part. I thought there was a storyline until I found the word "survival" written in the comment section.

Overall, the game was just great. Admittedly, I was getting frustrated because my backup's health was so low and the plane kept on coming. But I guess that's what made it addicting. Good work.

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Rated 5 / 5 stars

really good.

i got to wave 13 but can't get too far if i dont have bombs
the music is really good and the game is fun and well done.
but as other `people said, it would be better if i could control more than 1 plane
im giving it a 5/5 anyway


Rated 4.5 / 5 stars

exciting and fast paced

just annoying how many hacks and cheats people use.

learn to play, f-ckers!

anyway, i found myself trying and trying to beat scores, but wouldnt even come close. cant be me.


Rated 4 / 5 stars

Not sure it lived up to the potential

First of all: I love these games.

But the inability to control multiple planes really diminished the experience - it would be awesome to set up a battle with a couple of fast planes and a fortress vs a wave of enemy fighters.

It also didn't really seem like you were defending anything. If enemy bombers had been doing bombing runs on ground-based targets, maybe there'd be an incentive to take them out quicker, for example...

Anyway, I realise you're just testing the waters for a large-scale Steambirds game... But this was too repetitive, and choosing multiple planes to control would have allowed for greater customisation and replayability.

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